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White Dwarf Magazine

Issue 299 - December 2004

White Dwarf Issue 299 Cover
UK Cover


U.S. Cover

Warhammer Fantasy Battle
  • Bugman's Lament: Part two of a Warhammer campaign: In his mountain liar Goblin King Git Guzzler schemes. Goblins Gather in the woods, readying an army with the sole purpose of destroying the Bugman's Brewery. A train of beer carts has already been ambushed and now, in this second part of this Warhammer campaign, a Dwarf watchtower must stand against a horde of Greenskins and warn the brewery of the impending invasion!

  • The Enemy's line is a glorious mark: Big guns, big bows, and things that drop rocks on peoples heads to their immediate detriment: You can't beat the thrill of using artillery. The thought of one cannon ball ripping through your opponent's line of Chaos Chosen Knights or blasting a whole regiment of 40 Night Goblins to bits with a Mortar shot is an exciting one. John Connor from GW US knows this well. Here he reveals the art in artillery.

  • Death in the Drakwald: A Warhammer Battle report: Though the Storm of Chaos is passing over, the Old World remains infested by the creatures of Chaos, and pockets of conflict can still be found the length and breadth of the Empire. After weeks of fighting Archaon's horde a mercenary band are making their weary way through the Drakwald Forest back to the south, but there are unfriendly eyes amongst the trees… Joe Sturge and Pete Scholey battle it out as the Dogs of war attempt to escape an ambush set for them by Beastmen of Khorne.

  • Choose Life...Magic : An eldritch force that mere mortals should not trifle with for fears of their minds being torn about by unnatural energies. Those who dabble in the arts can be scarred forever but for those successful a life of fame and fortune beckons. Alexander Tulloch lays down the Lore on one of the more unfashionable types of magic… The Lore of Life.

10 - The Art of Warhammer
Tactics for using large monsters.

14 - Creatures of Legend
Large monster conversions.

20 - Bugman's Lament, Part 2 of 4
The campaign for Bugman's Brewery continues as the Gobbos attack a Dwarf watchtower.

28 - Feeding Time!
Ogre Kingdoms Preview

34 - Scenery of the East
Building Ogre Kingdoms Terrain

  • Poacher Caravan
  • Gnoblar Shanty Houses
  • Desecrated Shrine/Cooking Cauldron
  • Btucher's Chuck Wagon

40 - Warhammer Chronicles
Sacred hosts of the Lizardmen

46 - Painting Showcase: Chaos Legion
Julian Bayliss's Chaos Army

  • Forge World Chaos War Mammoth
  • Hobby Tip: Drool

Warhammer 40,000
  • Angels of Death: Codex Space Marines preview: The eagerly anticipated Codex: Space Marines is also the first new codex since the Warhammer 40,000 rulebook was revised. Graham McNeill and Pete Haines reveal what the new book has in store for players...

  • Creating a Chapter: Howling Serpents of Taurus? Black and white or red all over? Creating a Space Marine Chapter can be a bewildering process. These simple guidelines can help you make some decisions when making your own unique army.

  • Heart of Orkiness - Heed the beat of the Orky drums of war! The Feral Orks are amassing. : George Dellapina is part man, part Ork and he continues to delve into his Orkish id with the wholesale conversion of his Feral Orks army. In the second article in the series, George polishes off his Boarboyz then turns his attention to something big...

68 - Battle Report: A Knife in the Dark
Narrative Campaign for Kill Team and Combat Patrol rules.
  • Battle 1: Insertion
  • Battle 2: Secure the Landing Zone
  • Battle 3: The Cavalry Arrives

86 - The Battle Rages on
Additional scenarios for the Battle for Macragge game.

  • Mission Scenario: Leaping Death
  • Mission Scenario: Commanding Presence

92 - Modeling Workshop
Expanding your Battle for Macragge scenery, Part 1.

  • Phase 1: 40K Jungle Tree Stands
  • Phase 2: Making Hills
  • Objective Markers
  • Easy Rusted Metal

96 - The Ultramarines at War
Background information on the methods and tactics of the Defenders of Ultramar.

102 - 40K Revisited
Campaign and terrain ideas for games on an industrial planet.

  • The World of Arkalli
  • Venting Towers
  • Making the Scavenger Buildings
    • Generator Hut
    • Stronghold

106 - Heavy Support
Tips for painting Space Marine tanks

  • Brushes and Painting
  • Painting the Hull
  • Iconography: Squad Markings and Chapter Icons
    • Using the Stencils
  • Weathering and Damage
    • Mud and Dirt
    • Chipped Armor
    • Rusted Exhausts
    • Painting the Tracks

The Lord of the Rings Strategy Battle Game
  • Legions of the Eye - New types of wicked Orcs for the Lord of The Rings: Mat Ward returns to describe the myriad forms the foul Orcs of Sauron can take; from the fearsome minions of Barad-dûr, to the irritable and treacherous beasts of Gorgoroth.

  • Preparing for Battle - How Rudgie painted his fantastic Oliphaunt: Having spent last month assembling and adding extra details to the Mûmakil kit, it was now time for Rudgie to give it a lick of paint. Here he set about telling us how he set about painting the mammoth creature.

  • Modelling and painting the Army of the Dead: When presented with the task of converting and painting an Army of the Dead to play against a rival staff member, veteran modeller and painter John Shaffer welcomed the challenge with open arms. Here's how he went about the task at hand.

  • War in Middle-earth: Harad - Fighting battles in Harad: The harsh, uncompromising attitude of the Haradrim mirrors the lands of their origin. The realm of Harad is not a place where any should tread lightly. Its arid, barren wastelands have been the death of many and here Mat Ward gives us some rules for fighting in these lands.

110 - Raiding the Raiders
Part Two of The Salvation of Imrath three-part mini-campaign from White Dwarf 297.  The Knights of Dol Amroth raid an enemy camp of Corsairs of Umbar.

112 - Desparate Defense
Part Three of The Salvation of Imrath three-part mini-campaign from White Dwarf 297.  The forces of Dol Amroth fight to the finish against the Corsairs of Umbar.

114 - Chronicles of Middle-earth
The story of Suladân, the Serpent Lord of Harad, and two scenarios involving this character.

  • Scenario: The Assault of Pazghar
  • Scenario: The Battle of Abrakân

118 - The Tribes of Harad
New troop types, rules, and modeling suggestions for the various peoples of Harad.

  • The Merchant Guard of Abrakân
  • The Wardens of Umbar
  • The Corsairs of Umbar
  • Mercenaries of Khand
  • The Client Kings
  • The Kingdom of Far Harad
  • The Watchers of Kârna

126 - Coastal Raids
Part One of new rules for launching and fighting raids from the sea. (Part Two in White Dwarf 300)

130 - Building Coastal Terrain
Golden Demon winners from the British and French painting competitions

  • Planning the Board
  • Painting the Sand
  • Painting the Sea

134 - Come into My Parlor
This scenario pits Shelob against a group of intrepid (or foolish) Orcs.

136 - Battle Report: Tunnels of Terror
Come into My Parlor scenario.


Game Workshop
 
1 - Turn 1: News and New Releases

52 - Canadian Golden Demon 2004

65 - Echoes from the Warp
"Dirty Steve" answers your letters

66 - GW Hobby Centers

144 - Direct Services