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Bugman's Lament: Part two of a Warhammer campaign: In his mountain liar Goblin King Git Guzzler schemes. Goblins Gather in the woods, readying an army with the sole purpose of destroying the Bugman's Brewery. A train of beer carts has already been ambushed and now, in this second part of this Warhammer campaign, a Dwarf watchtower must stand against a horde of Greenskins and warn the brewery of the impending invasion!
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The Enemy's line is a glorious mark: Big guns, big bows, and things that drop rocks on peoples heads to their immediate detriment: You can't beat the thrill of using artillery. The thought of one cannon ball ripping through your opponent's line of Chaos Chosen Knights or blasting a whole regiment of 40 Night Goblins to bits with a Mortar shot is an exciting one. John Connor from GW US knows this well. Here he reveals the art in artillery.
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Death in the Drakwald: A Warhammer Battle report: Though the Storm of Chaos is passing over, the Old World remains infested by the creatures of Chaos, and pockets of conflict can still be found the length and breadth of the Empire. After weeks of fighting Archaon's horde a mercenary band are making their weary way through the Drakwald Forest back to the south, but there are unfriendly eyes amongst the trees… Joe Sturge and Pete Scholey battle it out as the Dogs of war attempt to escape an ambush set for them by Beastmen of Khorne.
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Choose Life...Magic : An eldritch force that mere mortals should not trifle with for fears of their minds being torn about by unnatural energies. Those who dabble in the arts can be scarred forever but for those successful a life of fame and fortune beckons. Alexander Tulloch lays down the Lore on one of the more unfashionable types of magic… The Lore of Life.



