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White Dwarf Issue 1 Cover

White Dwarf 1 - June / July 1977

Predecessor Magazine: Owl & Weasel

Pages
Category Description

1

Art Cover by Chris Beaumont

2

Ad Thane Tostig: Fantasy Game

Monsters! Monsters!: RPG to play as monsters

Chris Harvey: Retailer

3

Review Contents & Editorial

4

Art Metamorphosis Alpha scene by Chris Beaumont
5-7
Metamorphosis Alpha Life aboard a lost starship...: Suggestions for the new SF role-playing game

Rules & campaign ideas derived from novels

  • Orphans of the Sky by Robert Heinlein
    • Gravitation Effects Chart
    • Superstitions & Religions
    • Class Structures & Agricultural Barter Economy
    • Law and Order: Justice Systems
  • Non-Stop by Brian Aldiss
    • Creatures
    • Renewable agriculture resources
    • Diseases & Mutations
  • Captive Universe by Harry Harrison
    • Religious Rites
    • Tech Devices
    • Ship Systems
7
D&D D&D Society: News and enrolling procedure

7

Ad Stellar Conquest: Board Game

8

Ad Tally Ho Games: Retailer

The British Fantasy Society: Literature, Files, Art, etc.

9-11
D&D Monstermark System: A method for assessing monster malignity by Don Turnbull (Part 1, also in Best of White Dwarf, 1980; Part 2 in White Dwarf 2, and Part 3 in White Dwarf 3)

Expands on article that appeared in Owl & Weasel 22

  • The 'D' Factor: Defence
  • The 'A' Factor: Aggressiveness
  • The Monstermark: Challenge Rating
    • Special Powers
    • The Undead and other 'Specials'
12-13
Review Open Box: Sci-Fi & Fantasy Games Reviewed
  • Sorcerer by SPI: Board Game
  • Starship Troopers by Avalon Hill: Board Game
14-15
D&D Competitive D&D: An introduction by Fred Hemmings
(Part 1, Part 2 in White Dwarf 2)

Review of a tournament between two parties.

15
D&D No Way Out?: D&D puzzles set by David Wells
  • Tweadledum and Tweadledee: Riddle
  • The Hireling: Riddle
  • The Orcs' Den: Puzzle
16-17
D&D D&D Campaigns: Part I - Philosophy by Lewis Pulsipher
(Also in Best of White Dwarf, 1980, related issues: White Dwarf 3, White Dwarf 4 & White Dwarf 5)

D&D Styles: Playing Style

  • Game: Rules Mechanics
  • Escapism: Narrative Play

Campaign continuity & rationale

17

Ad Godsfire: Board Game

17

Comic The Keeper of the Flame
18-19
Review The Warlord: Analysis of an undiscovered nuclear wargame

19

Ad The New Model Army
20-21
D&D Treasure Chest: A miscellany of D&D additions
  • Helm of Vision: Magic Item
  • What's Wrong with D&D ... and what I'm doing about it!: Alternative rule suggestions
    • The Combat System: Card system for choosing attack and defense actions
    • The Magic System: Player action requirements that are commensurate with spell difficulty
    • The "Party" Effect: Keeping inactive players engaged
    • Final Remarks
  • The Pervert: An "Alternative" Class
  • Poison: Alternative rule suggestion for strength of poison vs. constitution
21
Ad The Ythri: Board Game based on the novel, The People of the Wind, by Poul Anderson

22

Review Classifieds

Help!: Clubs, Contacts & Events

Letters

No Way Out?: Solutions to puzzles on page 15

23

Ad Games Workshop

24

Art Cover by Fangorn