Harlequins (by Graeme Davis, excerpted from WD 105)
HARLEQUINS
Hrythar had seen a Harlequin troupe only once before - as a child
several decades ago - but now he had been chosen as Iavair, to welcome
the Masque of the Dance Without End to Saim Hann craft-world. He
fought down tension as the warpgate opened and two dozen figures
stepped out of the shifting, coruscating colours. It was said that
Harlequins could smell fear, and as the spokesman for his craft-world,
it was not seemly to show any.
The newcomers' appearance certainly lived up to the stories.
Three little knots of troupers each manhandled a trunk like a
garishly-coloured coffin, which hovered just above the deck on
suspensors. Three skull-masked margorach Death Jesters glided
forward with their great reapers and flame lances on their backs,
moving automatically towards the chamber's cardinal defence points.
Four esdainn Warlocks strolled forward in a group, their masks
bobbing in an animated discussion that had evidently begun on
the other side of the warpgate. The athair - the Avatars, who
played the Laughing god in the masque - and led each troupe in
battle - emerged last, the fixed ironic half-smiles on their masks
seeming to comment on what had come before.
"Lavair." said one of these. It was a statement, not a question.
Hrythar struggled to seem relaxed and slightly offhand, as courtesy
demanded.
"Hrytbar Dreamweave," he answered. "Saim-Hann is gladdened by
your presence."
"Dreamweave," the voice was rich and even. despite the mask's
distortion, "A fortunate name." Unsure whether this was compliment
or mockery Hrythar held an expression of bland courtesy. Inclining
his head to the Avatar, he turned to lead the Harlequins to the
quarters set aside for them. Even though he concentrated on his
movements as he walked, beside their fluid. gliding figures he
felt clumsy as an Ork. He burned to ask if and when the masque
would perform, but it was for them to say. and for none to ask.
The Harlequins (Eldar: Rillietann) are a uniquely Eldar social and
military institution - a caste of fighters and entertainers who
exist beyond conventional Eldar social structure. They owe no allegiance
to any craft-world or other Eldar community and travel amongst Eldar
- and other races - at will.
The Harlequins see no distinction between art and war, and their
outlook can best be explained by reference to the legend of the
Fall of the Eldar; one of their self-appointed duties is to keep
this legend alive through their performances.
The central figure of Harlequin belief is the Cegorach - the
Great Harlequin, also known as the Great Fool, the First Fool
or the Laughing god. According to legend, this deity survived
the Fall because his mocking nature distanced him from the corruption
and decadence that became Slaanesh. The Great Harlequin is the
only authority that the Harlequins recognise. There are stories
about Harlequins and other Eldar who have met the Laughing god
in the guise of a Harlequin without realising his identity until
afterwards.
Harlequins travel constantly, presenting entertainments based
on Eldar tradition and centred on the body of lore which has sprung
up around the Laughing god. They have been known to stage their
dance-dramas for Humans and other non-Eldar, since they believe
that the Fall of the Eldar holds a lesson from which all races
may benefit.
As well as being entertainers, Eldar Harlequins are the deadliest
fighters of their race. In battle, they use their acrobatic skills
and a range of specialist equipment to devastating effect. Among
many of the less intelligent races they are regarded as wizards,
malevolent warp entities, or worse.
Harlequins are thought to wear their masks at all times. Their
clothing is tight-fitting and brightly-coloured, with bold stripes,
zigzags, spots, checks and other colourful designs. Multiple belts,
studs, straps, buckles, scarves and other adornments are common,
and the symbol of the masque is often incorporated into the clothing
design. Death Jesters are an exception to this practice, preferring
to wear predominantly black clothing, often with white skull and
bone designs.
A device known as a holo-suit, dathedi shield (dathedi: "between
colours"), or visual disruption field, is incorporated into each
Harlequin's body-suit; projecting a holographic field around the
wearer's body. This produces various costume effects in performance,
and operates in battle like a programmable form of cameleoline,
breaking up the Harlequin's outline. Refractor and conversion
fields are also widely used as well. In addition the Death Jesters
commonly wear carapace and other armour types.
To enhance their speed and agility, Harlequins are equipped
with suspensor belts known as Flip Belts, Inertia Pivots or geirgilath
(Eldar: "belt of speed"). These devices allow the Harlequins to
pivot effortlessly about hip-level, and permit undiminished use
of their spectacular acrobatic abilities even when encumbered
with battle-gear. Harlequins use a range of specialist equipment
(described in detail below), as well as conventional kit.
Vehicles attached to a Harlequin force are brightly painted
in the same patterns as the Harlequins themselves, and festooned
with flags and bunting - a strangely cheerful sight on the battlefield.
It is also common for Harlequin vehicles to be equipped with visual
disruption fields.
A hush descended as the performance began.
The first work was performed by a single troupe. It was one
of the many stories about the Great Harlequin, the Harlequins'
only master. The Warlock stood to one side, his dathedi suit cycling
through the shifting reds, greens and golds of the Storyteller
as he wove a commentary with the projectors of light, sound. psychic
impulse and programmed hallucinogen from the creidann unit on
his back. The Avatar danced the part of the Laughing god. with
his suit projecting the ever-changing lozenge pattern of the Great
Harlequin.
Death entered, his suit cycling through the decomposition of
a corpse from flesh to bone to dust to nothingness and back again.
Troupers danced around him, falling at his touch. The Laughing
god danced around the outside.
Suddenly, the performance stopped. The High Avatar of the Dance
Without End walked to the front of the stage, and looked out into
the audience. Then he bowed - a bow of courtesy to a superior.
The audience sat in stunned silence. Then one figure rose.
Those few who recognised him knew him only as an undistinguished
Infinity Matrix technician. He had lived on Saim-Hann for over
a century; humbly tending the circuitry that maintained the countless
Ancestors as the spirit in the body of the great ship. Now the
High Avatar of a Harlequin masque had bowed to him. He nodded
- curtly, as to a subordinate - and walked toward the stage.
"Saim-Hann is fortunate." The High Avatar s voice seemed uncomfortably
loud after the silence. "We shall perform The Dance."
Harlequin Organisation
Harlequins are organised into two basic units: the troupe and the
masque. A masque is composed of a number of troupes plus certain
additional personalities.
Avatars (Eldar: athair) are the officers of the Harlequins;
each troupe is led by an Avatar. In performance, the Avatar dances
the part of the Laughing god.
Some Avatars wear long coats to indicate their rank. They are
usually armed with two close combat weapons (one of which is often
a shuriken pistol), and equipped with visual disruption and conversion
fields. In addition, some Avatars may have psychic abilities.
Occasionally, an Avatar may be armed with vortex grenades, delivering
them by running forwards alone while the rest of the troupe supplies
covering fire.
The Avatars of some Harlequin troupes carry a number of lightweight
batons, which unfold into a flag bearing the symbol of their masque.
This is commonly left as a calling card' after the destruction
of enemy units and installations.
Troupers (rillietann) form the backbone of a Harlequin
force. In performance they dance the chorus roles, and in battle
they form the rank and file of the Harlequin troupe - if such
a term is appropriate to the unique structure of Harlequin troupes.
Typical equipment for a trouper consists of two close combat
weapons (one of which is often the shuriken pistol), a visual
disruption field and a refractor field.
Warlocks (esdainn) are specialist psykers. While other
personalities may or may not have psychic powers, the Warlocks
contribute most to the psychic capacity of Harlequin force. Many
Warlocks favour masks which do not feature a face design.
In performance, the Warlock takes the roles of the Wizard and
the Storyteller, and adds to the performance by using his psychic
powers and the release of programmed hallucinogen from the creidann
mini grenade launcher strapped to his back. In battle, this is
used as a conventional grenade launcher laying down a pattern
of grenade fire to cover the Harlequin advance into close combat.
Blind, hallucinogen, scare, smoke and stasis grenades are particularly
favoured. Vortex grenades may be used in spectacular solo attacks.
Apart from the mini grenade launcher Warlocks and Avatar are
equipped in similar fashion - with two close combat weapons, a
visual disruption field and a conversion field Some Warlocks have
been known to have a Gyrinx for a companion.
Death Jesters, or Death-heads (margorach), are heavy
weapons specialists who tend to stand somewhat aloof from other
Harlequins - and even from each other. They a renowned for their
morbid and ironic sense of humour something not normally considered
an Eldar trait. On the battlefield, they stand off from the rest
of a Harlequin force firing their heavy weapons in support. Their
costumes and equipment nearly always feature skulls, bones and
other symbols of death, and the death's-head mask has almost become
a uniform for them.
In performance, the Death Jester dances the role of Death and
performs daring stunts of escapology and risk - 'dicing with Death',
as they are fond of saying. In battle, the Death Jester delivers
his punchline with las-cannon and shuriken cannon. Carapace armour,
enhanced by visual disruption as conversion fields, is worn. The
encumbrance of the equipment is countered by their Flip Belts.
They have bet known to use vortex grenades.
The High Avatar (ardathair) is the leader of the masque.
He takes the role of the Laughing god only when the whole masque
is involved in a performance, while Avatars from the individual
troupes play lesser deities and other mythological roles.
High Avatars dress and behave in the same way as lesser Avatars,
but they show a distinct preference for face-designs on their
masks, especially the smiling face of the Laughing god, a snarling
face of daemonic aspect, or a beautiful but impassive Eldar face.
The High Warlock (athesdan) is the overall commander
of a masque's Warlocks, and may over-rule commands issued to Warlocks
by their Avatars; this rarely happens in practice. It is not unknown
for a High Warlock to take the Warlocks from the troupes and form
them into a separate unit under his (or her) own command. The
High Warlock advises the High Avatar on all psychic matters.
In performance, the High Warlock leads and co-ordinates the
other Warlocks as they play the role of a supporting chorus to
his Storyteller; in battle, the High Warlock may coordinate their
grenade barrages, or act as a completely independent personality.
Mimes (distaur) are under the direct command of the Master
Mime, instead of being allocated to individual troupes. In performance,
the Mimes play mystical and daemonic roles, using movement and
gesture only. Even in everyday life, the Mimes speak little, communicating
among themselves by lambruith, their system of hand-signals.
It is customary for Mimes to go in advance of a masque or troupe
to announce their arrival. Frequently they simply appear on a
craft-world or elsewhere, without anyone knowing when or how they
arrived. This skill is also used in warfare - the oft-repeated
stories of enemy commanders suddenly and unaccountably finding
a Harlequin 'calling card' in their command centres are typical
examples of the tactics Mimes use to undermine enemy morale. Infiltration
and assassination are their speciality.
The Master Mime (athistaur) commands the Mimes of his
or her masque, and advises the High Avatar on all matters of espionage,
infiltration and politics. In performance, the Master Mime joins
the other Mimes, generally playing the most prominent and demanding
Daemon or mystic role.
Solitaires (arebennian) are outside the masque, and roam
the universe alone, occasionally joining a masque for a single
performance or battle as the fancy takes them. They are the only
Harlequins who can play the role of Slaanesh in the great Harlequin
masterwork known as The Dance; various stories exist of other
Harlequins who have tried, and been driven mad by the experience.
They almost always fight as Individuals.
Among the Eldar it is said that Solitaires are Harlequins who
have been touched directly by the Great Harlequin, and have his
insight into the fall of the race and the nature of the universe.
A Solitaire may live unknown among Eldar (or even members of another
race) for years or decades, and there are many rumours and folk-tales
telling of Eldar who have met a Solitaire, and realised later
that this was the Great Harlequin himself. Solitaires represent
the very pinnacle of the Harlequin ideal, and are formidable foes.
The message flashed around the craft-world at the speed of thought.
All normal functions were suspended. and every Eldar on Saim-Hann
came to the talaclu hall. Even the Ancestors in the Infinity Matrix
watched through the craft-world's internal sensors. At least once
in their lives every Eldar should witness The Dance - the greatest
of the Harlequins' works. retelling the story of the fall of the
Old Race - and keep the lessons of the Fall alive in the spirits
of the survivors. But The Dance is rarely performed. since the key
part cannot be danced by any member of a masque. Only the mystic
Solitaires - those touched by the Laughing god himself, who pass
unrecognised as whim or design moves them - only these may dance
the part of Slaanesh.
The nine troupers bounded into the centre of the stage, their
dathedi suits projecting a weaving pattern of colours as they
danced the part of the Old Race. The four Warlocks took up positions
around the outside: emotions were monitored, amplified and returned
by their equipment as the Eldar lived the fall of their ancestors:
felt their joys, their prides, their petty rivalries and their
driving passions. Three Avatars danced the parts of the Fallen
gods, leaping, cartwheeling and somersaulting around and among
the dancers of the Old Race.
The dancers of the Old Race became wilder; their passions stronger
and their joys more extreme, more menacing. They came together
like a whirlpool. and broke upon something unseen - hurled back
as the Solitaire leaped into view, somersaulting from his unseen
entrance to the centre of the dancers.
An involuntary shock ran through the audience at the sight of
the allegorical figure of the Chaos god Slaanesh. His Suit projected
a constantly-writhing mass of figures in attitudes of decadent
pleasure.
From behind Slaanesh. seven figures appeared one by one to mingle
with the Old Race. First came the four Mimes. passing their sensual
and disturbing movements to the other dancers as the Daemons they
represented had spread the corruption of Slaanesh. One by one,
the dancers of the Old Race began to project the pattern of writhing
figures on their suits. Next came three dark figures: the Death
Jesters' suits displayed skeletons as they leaped and slew dragging
the inert forms of the Fallen gods to the feet of Slaanesh. As
the last fell, a psychic scream from the Warlocks echoed through
the minds of the audience. It shifted and writhed like the patterns
on the dancers' suits, gradually coalescing into a chilling, gibbering
laugh of madness, corruption and depravity.
But in the laugh there was another voice. A clearer laugh, an
ironic laugh. A laugh which laughs because it chooses not to weep.
Then, at one side of the stage, the High Avatar entered. His
suit projected the ever-shifting multicoloured lozenges of the
Laughing god as he strolled casually onstage, still laughing at
the cosmic folly of the Fallen. He looked at the triumphant form
of Slaanesh atop the mound of writhing dancers, and he laughed.
He looked at the Mime-Daemons and the Death Jesters as they bore
down upon him. And he laughed.
For a moment, he could not be seen among the press of Slaanesh's
minions, but with a cry he flew above their heads. tumbling in
flight to land facing them. As they turned he leaped again: two
figures dropped as he touched them, and five more clawed the empty
air as he somersaulted across the stage.
His laugh now was one of glee as he leaped and tumbled, evading
the hunters and turning now and then to strike back. He picked
up the body of a Death Jester and hurled it at the figure of Slaanesh,
who reeled slightly at the impact. With a wild cry the Great Harlequin
leaped forward, pulled a single dancer from the feet of Slaanesh.
and withdrew. At his touch, the writhing figures on the dancer's
suit dissolved into the lozenge pattern. and the dancer also began
to laugh as he danced the dance of the Harlequin. The two of them
put the remaining Daemons to flight, and as last fell. Slaanesh
joined the battle.
The confrontation between Slaanesh and the Great Harlequin seemed
to go on for ever. Other dancers melted from the stage as the
two figures leaped, cartwheeled and somersaulted around each other.
Slowly, in the background. the Mime-Daemons and the Harlequin
troupers took up the dance, reflecting the movements of the two
principals in perfect unison.
The Dance ended abruptly, with the struggle unresolved.
It was indeed the Dance Without End. The hall was quiet.
The dancers left the stage. The audience sat stunned.
THE FALL OF THE ELDAR
Before the rise of the Imperium or even the emergence of Mankind
into the galaxy, the Eldar had established a mighty civilisation
that spanned many planetary systems. Their huge citiships and craft-worlds,
vast ornate palaces floating between star systems, traded new knowledge
and goods. Learning, enlightenment and reason flourished. The Eldar
enriched the galaxy and looked for new worlds to make their own
and new challenges to meet.
One challenge they took up was the complete mastery of warp-gate
technology. The Eldar adopted, refined and perfected the ancient
Slann knowledge of the warp and its movements. They established
a network of wormhole tunnels through warp space, linking gates
aboard their craft-worlds, planets and smaller spaceships. It
was possible for an Eldar to walk from one planet to another,
across hundreds or thousands of light-years of real space. The
warp-gates bound the Eldar together as a single civilisation,
stretching across space and, it was theorised, backwards and forwards
in time. The Eldar fearful of the consequences, never experimented
with the temporal aspect of the warp-gates.
Their studies did, however, bring them an understanding of the
link between the warp and psychic power. In making this conceptual
leap the Eldar also discovered the power of Chaos, in all its
seductive glory. The Eldar, for all their apparent culture, had
never encountered its like. Some turned from the warp with disgust
when the corrupting nature of Chaos and its effects on reality
became evident, but others responded with new vigour. The manifestations
of Chaos - insanity, wickedness, and depravity - spread like wildfire
through the Eldar, and was carried further by tainted individuals
with access to the warp-gates. In the space of a single generation,
the Eldar paused in their quest for enlightenment and chose the
darker path into the service of Chaos.
Eldar who remained untouched by Chaos, retreated to the citiships
and the larger craft-worlds. The insanity of Chaos had no foothold
or appeal aboard the vast ships. The warp-gates to the infected
Eldar worlds were closed and locked. The citiships were absorbed
into the larger craft-worlds, and all drifted into the depths
of space, lifeboats and seedpods of civilisation.
The rest of their race sank wholeheartedly into the dark worship
of the Chaos gods. A racial madness had taken hold throughout
Eldar space, and the insanity had only one end. In a mindless
psychic orgy every Eldar planet perished in a single night. The
death screams of the Eldar echoed across the warp. On every planet
Eldar corpses twitched In the mindless dance of Chaos and crumbled
to dust. Worlds were laid waste in moments. The Eldar race were
sucked into the warp.
The dead Eldar, however, were not gone. Their spirits had merged
with the warp in a horrifying manner. Their death-shout became
a howl of joy and release. Slaanesh, the Lord of Pleasure, god
of unbridled depravity was born from the dark side of the Eldar
nature. The psychic pain of the Eldar's racial death and Slaanesh's
birth convulsed the warp; the warp storms around Earth were blown
away, and warpspace itself rippled into new patterns.
The last of the Eldar drifted into the long night between the
stars. The racial memory of their former glory and nobility sustained
them, while the downfall of the race filled them with bitterness.
They had come face-to-face with their darkest desires and had
been found wanting.
For them, Mankind is a reminder of what happened long ago. Humanity
is treading the same path towards the darkness of Chaos, a crude
mirror of the Eldar's own disgrace. They are burdened by racial
shame for the weakness of their failed ancestors. The bright,
hopeful universe is a place of stark, gibbering horror, and the
Eldar fell when confronted with this truth. Surviving Eldar have
grown since then, accepting and holding in check the Chaos that
lurks within their hearts, a delicate balancing act that they
seem to have mastered at last.
Mankind rushes towards the fate of the Eldar, but without the
ability to preserve itself in any form. All the signs are there
to be read: humanity's moral leprosy of Chaos worship, its rising
number of emergent psykers, its lust for universal power, and
its fragile, falling Emperor...
The Black Library
Much of the Eldar's ancient knowledge and culture was lost during
the flight from Chaos. The craft-worlds became the sole repository
of Eldar wisdom, and this fragmented as the Eldar nations drifted
apart. Craft-worlds were lost over the millennia, and knowledge
vanished with them.
A single source of Eldar knowledge has remained untouched and
inviolate since the Fall. Aboard a dark craft-world, far beyond
the boundaries of the Imperium, is the Black Library of Chaos.
Here are collected all the tomes, books and codices describing
the Eldar studies of the warp. The forbidden lore of the Black
Library describes the blandishments, influences, forms, creatures,
perils, promises and horrors of Chaos. Enclosed within a nearly
impenetrable psychic barrier, the Black Library is watched and
maintained by its Guardian-Scribes; they collate and transcribe
the knowledge of the Library a task that they have carried since
the Fall of the Eldar. They also maintain a hawk-like watch over
their charges, the books; dreadful repositories of secret powers
and must be monitored at all times.
The existence of the Library is known to only a few, and entry
is allowed to even fewer individuals. The Library's 'mind' defends
itself against the weak who would misuse its knowledge by refusing
entry to all except those who have acknowledged and tempered the
Chaos within themselves. The immature, who are still vulnerable
to the promises and seductions of Chaos, find that they are unable
to pass through its gateway. As a result few have seen within
the Library or read any of its books. Only two groups come and
go at will: the Human Illuminati and the Solitaires of the Eldar
Harlequins. The Guardian-scribes rarely leave once they have entered.
HARLEQUINS IN COMBAT
Sathbuinn Surefire stood over the holo, one hand stroking his chin
reflectively. He was forced to admit that the Human commander was
unusually imaginative for his race - counter-thrusts in three places
with Dreadnoughts, robots and Ogryn power squads were complicating
the pattern considerably. He knew that the longer this took, the
greater the likelihood of Space Marine reinforcements arriving.
He cursed the thought as a bright red spark winked into life on
the orbital display.
"Make our visitors known," he said into his comlink, "that their
welcome may be fitting."
"The Masque of the Shadow Weavers waits at your door."
Sathbuinn turned sharply. He had not even heard the stranger
appear.
"The Talaihin Reavers are gladdened by your presence," he answered
formally. He had seen Harlequins in performance twice before,
but never had he been privileged to watch them in battle. And
now an entire masque was placing itself under his command.., he
checked himself: Harlequins acknowledge no commander but the Laughing
god. Rather, the masque was consenting to fight alongside his
troops.
The stranger's dathedi mask projected a silently-laughing face
as he pressed a sequence of buttons on his communicator. Then
he left the command bunker as silently as he had entered. Sathbuinn
followed him, not knowing quite what to expect.
Outside, heavy shelling had taken its toll. Sathbuinn saw -
far more graphically than the holo could have told him - that
the position was deteriorating. The Ogryns had been destroyed
and the robots contained, but a few Dreadnoughts had broken through.
Human troops had poured after them, and it looked like the tables
might be turned on the attacking Eldar.
In the rough courtyard between the semi-ruined buildings, the
air began to shimmer, as if from a heat-haze. The shimmering became
a weaving, slightly sickening pattern of colour, and from out
of the colours stepped the Masque of the Shadow Weavers, Sathbuinn
had difficulty distinguishing them until they were well clear
of the teleport zone, since their suits were already projecting
the whirling, splintering disruptive camouflage programs that
served the Harlequins as battle-array. He bowed as the High Avatar
approached him, force-sword in hand.
"The Talaihin Reavers are gladdened," he repeated. "You will
view the stage?" The impassively half-smiling mask nodded once,
and Sathbuinn led the way to the control bunker.
SPECIAL RULES
Harlequins may move past or over enemy models without becoming engaged
in hand-to-hand combat, using their agility and acrobatic skills
to dodge past, somersault over or otherwise evade the enemy. In
order to do this, a Harlequin must be able to move into the space
directly behind the enemy model; if another model, or an obstacle
(eg, a wall), is immediately behind the enemy model, the Harlequin
cannot use this ability.
All members of a Harlequin troupe must stay within 4" of each
other unless the unit has been split (WH40K p16).
Harlequins have a 360° attack arc (WH40K pp24-25). They can
attack hand-to-hand opponents in any direction, and have no side
or rear facing.
Harlequins suffer no penalties for using more than one weapon
at once (WH40K p26).
Once per combat engagement, a Harlequin may use the Deathdance
special attack. The Harlequin's A Score is doubled for that hand-to-hand
combat phase as he or she explodes into a whirlwind of acrobatic
mayhem.
Non-Harlequin personalities may never assume command of a Harlequin
troupe.
Sergeant Farmer moved D squad forward behind the Dreadnoughts. The
Eldar were effectively pinned down by a curtain of fire, but this
advance across open ground wasn't going to be any picnic.
"Stay close. Use the Dreads - they're the only cover we've got."
"Brother Sergeant? I thought I saw something moving out there."
"What and where?"
"Three-ten. Maybe five hundred. Don't know what, just movement."
"Get a grip. What'd it look like?"
"I saw something, too, Brother Sergeant. Zero-fifteen, about
four-fifty. Just a blur of colour, then it vanished."
"Must be halluc. Respirator check, sound off."
"Adley - check."
"Boldren - check."
"Dorridge - "
The lead Dreadnought disappeared briefly in a flash of energy.
As Farmer's photochrom visor darkened in response, he saw it slew
round drunkenly into one of its fellows.
"DOWN!"
"I saw it again! Just before the Dread got hit! It was - "
BRRADOOMM!!
"Saw what. Fielding?"
"Just for a moment - Eldar with some kind of heavy weapon, zero
fifteen, about two-fifty! Then it blurred again!"
"There's more. Two hundred and closing!"
"Where? I don't see - AAAAAAHHHGGGGHHHH!"
NEW EQUIPMENT
Harlequin Mask The Harlequins are distinguished by their
face-masks or agaith (Eldar: "false face"), which they are said
never to take off. Avatars generally have snarling or laughing masks,
Warlocks often favour blank or abstract masks, Death Jesters invariably
wear skull-faced masks and those worn by troupers can vary widely.
The differences are purely superficial, however, since all Harlequin
masks have a number of common functions, acting as a respirator
with auto-sense and an infra-vision visor.
Avatars are equipped with the so-called Rictus Mask (Eldar:
maratbag "face of death"); this is fitted with a small holoprojector
which is programmed to replay the death-throes of every opponent
the Harlequin has ever killed, over and over again in a continuous
cycle. This has the effect of making the Harlequin cause fear
in all hand-to-hand combat opponents.
Monofilament Injector - "The Harlequins' Kiss" Also known
as the brathu-angau (Eldar: "kiss of doom") or Sting, this terrifying
weapon is the Harlequins' trademark. It consists of a slim tube,
generally strapped to the back of the forearm, which fires a long
stream of monofilament wire. After a successful hand-to-hand combat
hit against an opponent, the wire streams out of the kiss' and
into the victim's body, where its twisting and coiling quickly
reduces bones and organs to the consistency of soup. Less intelligent
races such as Orkoids often believe the Harlequins to be malevolent
warp creatures or worse.
Shuriken Cannon The shuriken cannon or buanna (Eldar:
"reaper") is a heavy version of the devastating shuriken catapult,
and is another heavy weapon favoured by the Death Jesters. Its
enormous rate of fire makes it particularly feared.
In addition to normal shuriken ammunition, the shuriken cannon
can fire the terrible bio-explosive shurikens (see below). The
nature of these projectiles makes individual loading necessary.
Mini-Grenade Launcher The mini-grenade launcher or creidann
(Eldar: "belief- maker") is a piece of special equipment used
by Warlock characters. Essentially it is a light grenade launcher
worn like a backpack. It projects grenades over the user's shoulders
while leaving both hands free to use other weapons. Like other
grenade launchers, it can fire indirectly.
In performance, it is used to provide special effects using
a mixture of light, sound, and programmed hallucinogen grenades.
In battle, it can fire grenades of any type.
HoIo-Suit The holo-suit, dathedi (Eldar: "between colours"),
visual disruption field, jigsaw shield or domino shield, is a
form of programmable hologram field, used extensively by Harlequins
both for themselves and their vehicles. Every Harlequin is equipped
with a holo-suit, which projects costume effects in performance,
and has a number of uses in battle.
When its wearer is in motion, the field breaks up the outline
of the figure, using an enhanced form of disruptive camouflage.
To the observer, the Harlequin appears to explode into a cloud
of tiny, multicoloured fragments every time he moves, and when
he remains stationary the fragments coalesce into a solid figure,
like the pieces of a jigsaw. The greater the speed of movement,
the greater the disruption of the image, and the wider the dispersion
of the cloud-fragments. The suit also has a cameleoline emulation
program, which is activated whenever the Harlequin is stationary:
the total effect is of a blurring cloud of colour, fading to nothing
when it stops.
Bio-Explosive Shurikens The bio-shuriken or marsgrech
(Eldar: "screaming death") is a special ammunition type for the
shuriken cannon. It has earned a terrible reputation among many
races for its spectacular and deadly effect; among the many names
it has been given are Screamers, Screaming Bug, Gut Blower and
Bomb Serum.
Each bio-explosive shuriken consists of a shaped energy field
containing a small amount of a genetically-tailored serum. They
must be loaded individually, so a shuriken cannon loses its following-fire
capability when using this type of ammunition.
Lathrangil stood beside the smoking wreckage, grinning broadly beneath
his mask. The spirit of the Great Harlequin ran like fire through
his veins, keening in his head with a wild and irresistible music.
The Humans had no chance. Their lumpen and unlovely Dreadnoughts
had been destroyed by the Shadow Weavers' Death Jesters and their
great shuriken cannon, and the troupers hadn't even been spotted
until they were almost upon their quarry.
The first troupe had already destroyed one Human squad, and
even he could barely see them as they leaped toward another, dathedi
patterns breaking up their outlines until they looked like rainbow
streaks of light.
The second troupe had just made contact - as he watched, the
Avatar impaled their officer with his Harlequins' Kiss. The Human
stared stupidly for a moment, and then collapsed, as boneless
as a jellyfish, with only his skin to hold him together. One Human
trooper stood his ground. desperately filling the air with laser-fire
against the half-seen attackers. The approaching Harlequin seemed
to flow over and around the bolts, stepping and bending as casually
as a technician crosses a drive-room's pipes and cables. A final
leaping somersault, the flash of a chainsword, and it was over.
The third troupe was a few dozen paces ahead, making for the
low command bunker. He motioned the others forward - the High
Warlock acknowledged with a flash-pattern from his faceless mask,
and the three Mimes moved to the fore.
The creidann grenade launchers of the two Warlocks laid down
patterns of smoke and hallucinogen as the Shadow Weavers broke
into a loping run. A couple of the Humans began to wail and thrash
as their respirators failed them. Lathrangil killed two others
in passing - a kick sent one off-balance. and he fell into Lathrangil's
force sword. His companion flew backwards under a hail of shuriken.
He reached the bunker just as the third trouper's Death Jester
finished vaporising the door. To one side, a trouper punched his
Kiss through an observation slit, and behalf- heard the scream,
bubbling, and silence.
The Human commander had just begun to turn as Lathrangil felled
the remaining guard and raised his shuriken pistol. The commanders
laspistol was half-drawn when Lathrangil's finger caressed the
trigger.
Then he laughed and bounded back across the battlefield, somersaulting
for the joy of it.
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