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Space Hulk & Tyranid Attack Index
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Space Crusade & Advanced Crusade Index

Space Hulk 1st

Space Hulk 1st Edition

Related Links:

Issue Article
White Dwarf 113 Space Hulk: 1st Ed. Preview
White Dwarf 114 Genestealers: Part 1 (Part 2 in White Dwarf 115, Part 3 in White Dwarf 116)
Pitfall: Mission w/ New Rooms & Counters
Space Hulk, 1st Edition Release
White Dwarf 115 Command Units
  • Marine Captains
  • Marine Librarians
  • Weapons Systems
    • Assualt Cannon
    • Chain Fist
    • Force Axe
    • Power Swords
    • Grenade Launchers
  • Bulkheads
  • Delaying Action: Mission
Genestealers: Part 2 w/ Genestealer Invasion Force Army List (Part 1 in White Dwarf 114, Part 3 in White Dwarf 116)
White Dwarf 116

Genestealers: Part 3 Genestealer Cult Army List (Part 1 in White Dwarf 114, Part 2 in White Dwarf 115)

  • Genestealer Clans
    • The Genstealer Brood
  • Genestealer Cults
    • Genestealers and Chaos
    • cult Organisation
    • The Cult Within Society
  • Genestealer Cult Army
    • Organisation
    • Specific Orders
    • Genestealer Cult's Home World
    • Coven Transport
  • Genestealer Cult Army List
  • 'Eavy Metal: Genestealer Cult Army
White Dwarf 117 Close Assault: Terminator Close Combat Weapons & Army List
White Dwarf 120 Rules for Assault, Tactical and Devastator Squads
  • Marine Armour Rules
  • Weapons and Grenades
  • Army List
  • Mission: Denzark's Hammer
White Dwarf 121 Traitor Terminators: Part 1 - Chaos Terminators (Part 2 in White Dwarf 122)
  • Rules
  • Mission: Contract Revoked
White Dwarf 122 Traitor Terminators: Part 2 - Chaos Terminators (Part 1 in White Dwarf 121)
  • Force List
  • Mission Generator Scenarios and Campaign
  • New Weapons
White Dwarf 133

Genestealer Invasion: Campaign Missions, Part 1 (Part 2 in White Dwarf 135)

  • Ambush!
  • Regroup
  • Hammer and Anvil
White Dwarf 135

Genestealer Invasion: Campaign Missions, Part 2 (Part 1 in White Dwarf 133)

  • Playing the Campaign
  • Search and Destroy
  • Hold and Secure
  • Final Conflict
White Dwarf 137 The Last Stand: Space Hulk Campaign - Uses Rules from Space Hulk, Deathwing and Genestealer
Large Board or Separate Missions
  • Break-In
  • The Generator
  • The Chapel
  • The Last Stand
White Dwarf 138 Necromunda: Campaign
  • Background
  • Campaign Rules
  • Missions
    • First Blood
    • No Way Out
    • Killing Ground
    • Interrogation
    • Divide & Conquer
    • Poison!
  • New Board Sections & Counters
White Dwarf 142 Questions and Answers (Including Genestealer)
  • Force Battles
  • Aegis Suit
  • Lightning Arc
  • Assail
  • Miasma and Teleport
  • Drawing Psychic Cards
  • Overwatch
  • Command Points
  • Crates and Rubble
  • Other Questions
White Dwarf 144 Questions and Answers
  • Firing on Friendly Troops
  • Move and Fire
  • Overwatch and Pitfalls
  • Off-Board Blip Conversion
  • Psychic Cards
  • Miasma and Blast
  • Movement and Psychic Effects
  • Prescience
  • Ambush Counters
White Dwarf 147

Wolf Lair: Campaign - Uses Rules from Space Hulk, Deathwing and Genestealer

Play as single, large board or a as separate Missions, Psychic Genestealer Hybrids optional

  • Under Attack
  • To The Rescue
  • Barricades
  • Breakthrough
  • To The Death!
  • New Board Sections (Also used in Strike Deep campaign in White Dwarf 149)
  • New Counters
    • Pitfall
    • Barricades
White Dwarf 149

Strike Deep: Campaign - Uses Rules from Space Hulk, Deathwing and Genestealer

( Requires board pieces from Wolf Lair in White Dwarf 147)

Series or Stand Alone Missions with or without Psychic Genestealer Hybrids

  • Entry Point
  • A Need for Power
  • Deep Down
  • The Race
  • Pull Back
  • Air Generator
  • New Board Sections
  • New Counters
    • Plasma Grenades with Proximity Fuses
    • Nerve Gas Canisters
White Dwarf 152

The Space Hulk Computer Game: Preview

White Dwarf 158

Return to Kalidus: Campaign for The Wolf Guard, Space Wolf Terminators

  • Mission 1: A Quest for Power
  • Mission 2: Honour Bound
  • Mission 3: Terminus
White Dwarf 163

Space Hulk, The Computer Game: Preview

Citadel Journal 1 Unseen Enemy: New Set Up Rules
  • Mission One: Supply Lines
Citadel Journal 2 Harlequins: Rules & Missions
Citadel Journal 3 The Silent Voyager: Campaign - Emperor's Children vs. Space Wolves
Citadel Journal 5

Eldar

  • Farseers
  • Aspect Warriors
  • Exarchs
  • Wraithguard
  • Warlock
  • Eldar Weapon Reference Table
  • Enemy Weapon Reference Table
  • Space Hulk - Eldar Playsheet (Inside Back Cover)
Citadel Journal 7 The Designer's Cut: Alternate rules by original designer Richard Halliwell
  • Introduction
  • New Rules
    • Harpoon Gun
    • GSRC Bolter
    • Quadruple Bolter
    • MkI3 Battering Ram
  • Missions
    • Mission 1: Ambush
    • Mission 2: Smash and Grab
    • Mission 3: Quad Run
    • Mission 4: Escape Route

Space Hulk 2nd

Space Hulk 2nd Edition

Issue Article
White Dwarf 196 Space Hulk: Preview
White Dwarf 197

Defilement of Honor: Linked Missions

  • Air Ducts: Rules
  • Mission 1: Stop the Tide
  • Mission 2: Shut Down
  • Mission 3: Take Control
White Dwarf 199

Bringer of Sorrow: Campaign with 5 new board sections

  • Mission 1: Pierce the Darkness
  • Mission 2: Knowledge is Power
  • Mission 3: Deathbringer
White Dwarf 200

Fangs of Fenris: Space Wolves Campaign

  • Mission 1: Trap the Foe
  • Mission 2: Counter-Attack
  • Mission 3: Annihilate!
Questions & Answers: Roolz Boyz
White Dwarf 201 Duty and Honor: Ultramarine Campaign
White Dwarf 203 The Fate of the Sword of Halcyon: Scenario - Blood Angels vs. Genestealers
White Dwarf 207 ...And That'll Be Corkin'!: 4 ft. tall, 15 level gaming board for Necromunda and Space Hulk
Citadel Journal 25

Covert Operations: Imperial Guard in Space Hulk

  • New Rules
  • The Squad
    • Imperial Guard Tactical Squad
    • Storm Trooper Squad
  • New Weapons
    • Bolters, Hot-Shot Lasguns, Hot-Shot Pistols and Shotguns
    • Lasgun
    • Plasma Gun
    • Melta Gun
  • The Command Rule
  • Tactics
  • Genesis: Scenario
    • Background
    • Mission 1:1 - 'Beachhead'
    • Mission 1:2 - 'Emporer's Grace'
    • Mission 1:3 - 'Specimen'
Citadel Journal 28

Superior Firepwer Space Marine Weapon Variants (Expands on weapons in Fangs of Fenris article of White Dwarf 200)

  • Assault Cannon
  • Lightning Claws
  • Thunder Hammer and Storm Shield
  • Chain Fist
  • Space Hulk Mission: Fire Corridor
Citadel Journal 34 Space Hulk Campaign System
  • Army Lists
    • Space Marines
    • Imperial Guard
    • Genestealers
  • Weapons
  • Experience
  • Skills
  • Injuries
  • Reinforcements
Citadel Journal 36 Talons of Death: Four Mission Mini-Campaign
  • New Rules
    • Weapon Swap
  • New Troop Type
    • Elite Terminators
  • New Character
    • Terminator Captain
    • Terminator Techmarine
  • New Wargear
    • Assault Cannon
    • Auxiliary Grenade Launcher
    • Cyclone Missile Launcher
    • Digilasers
    • Lightning Claws
    • Refractor Field
  • Missions
    • Mission I: Lightning Pierces the Gloom...
    • Mission II: Sowing the Seeds of Destruction
    • Mission III: Secure the Shaft
    • Mission IV: Into the Inferno...
  • Miniature Conversion
    • Terminator Techmarine

Space Crusade

Milton Bradley / GW Space Crusade (1990)

Related Links

Related Links:
  • Sean Patten's Rules Crusade
  • General Freyberg's Battle Group Site
  • Issue Article
    White Dwarf 134 Space Crusade: New Rules (Used in Renegade Campaign in White Dwarf 145)
    • Terminators
      • Terminator Weapons
    • Space Marine Scouts
      • Using a Space Marine Scout Squad
      • Diving Prone
      • Space Marine Scout Weapons
    • Ork Mob
      • Using an Ork Mob
      • Ork Weapons
    • Tyranids Warriors and Genestealer Hybrids
      • Tyranids
      • Tyranid Weapons
      • Using Tyranid Weapons
      • Genestealer Hybrids
      • Using Genestealer Hybrids
      • Genestealer Hybrid Weapons
    White Dwarf 145 Renegade: A Five-Part Campaign for Space Crusade (Uses rules from White Dwarf 134)
    • Campaign Background
      • Mission Sequence
      • Campaign Notes
      • Special Rules
      • Using Terminators and Librarians
      • Victory Conditions
      • Vortex and Object Markers
    • Missions
      • Mission 1: Obtain Alien Intelligence
      • Mission 2: Lightning Assault
      • Mission 3: Target: Cargo Vessel
      • Mission 4: Primary Assault
      • Mission 5: All-Out Assault
    • Space Marine Librarians
      • Using Psychic Cards
      • Psionic Cards
      • Power Cards
      • Kinesis Cards

    Advanced Space Crusade

    Advanced Space Crusade (Released 1990)

    Issue Article
    White Dwarf 131 Advanced Space Crusade: Preview
    White Dwarf 132 Imperial Guard:
    • Imperial Guard Officers
    • New Weapons
    • Advanced Space Crusade Errata
    • Imperial Guard Force List
    White Dwarf 134

    Ork Warbands in Advanced Space Crusade

    • Orks and Tyranids
    • Choosing an Ork Force
    • Using an Ork Force
    • Weirdboyz
    • Ork Clans
    • New Ork Weapons
    • Ork Warband Force List
    • New Board Section

    Advanced Space Crusade

    Tyranid Attack (Released 1993)

    Issue Article
    White Dwarf 158 Tyranid Attack: Preview
    White Dwarf 159

    Eldar in Tyranid Attack

    • Introduction
    • Using the Eldar in Tyranid Attack
    • New Eldar Cards
    • Further Reading
    • Eldar Force List
    White Dwarf 162

    Dreadnoughts

    • Dreadnoughts in the Warhammer Universe
    • Using Dreadnoughts in Tyranid Attack
    • Tyranid Attack Dreadnought Data Cards
      • Space Marine Dreadnought
      • Ork Dreadnought
      • Chaos Dreadnought
      • Screamer Killer: Tyranid Carnifex
      • Eldar Dreadnought