| Issue |
Article |
| WD 130 |
Mighty Empires: Preview |
| WD 131 |
Wilderness Locations: Part 1 (Part 2 in WD 132)
- Exploring the Wilderness
- Exploration Chart (Updated in WD 155)
- Wizard's Tower
- Wizard's Tower Reaction Chart
- Equinox Magic
|
| WD 132 |
Wilderness Locations: Part 2 (Part 1 in WD 131)
- Necropolis
- Undead Forces & Necropolises
- Necropolis Search Chart
- Extra Tiles
|
| WD 133 |
Pirates Ships and Bridges: Expansion Rules
- Pirates
- Moving Over Open Sea Tiles
- Bridges
|
| WD 135 |
Mighty Empires: New Rules
- Agents
- Battle Result
- Rules Clarifications
|
| WD 155 |
Mighty Empires: Rules Expansion for new minis
- Wilderness Locations
- Revised Exploration Chart (Replaces chart from WD 131,
requires Wizard's Tower rules from WD 131
and Necropolis rules from WD 132)
- Mines
- Mines Chart
- Rare Mine Chart
- Disused Mine Chart
- The Siege Train
- The Monster Stone Thrower
- The Great Cannon
- The Giant Battering Ram
- The Siege Tower
- Rules for using the Siege Train
- Constructing a Siege Train
- Movement
- Battering Fortifications
- Assaulting Fortifications
- Siege Trains Captured or Destroyed in Battle
- Temples and Stone Circles
- Founding a Temple
- Types of Temples and Their Special Powers
- Bretonnia
- The Empire
- Orc/Goblin
- Chaos
- High Elf
- Dwarf
- Dark Elf
- Wood Elf
- Skaven
|
| WD 163 |
Warhammer Campaigns
|
| CJ 3 |
The Fogotten Lands
- New Tiles
- Sea Hazards Chart
|
| Love Thy Neighbor: Expanded Racial Rules |
| We Bring Greetings, Sire: Expanded Diplomacy Rules |
| CJ 4 |
Blimey! Who Put That There?: Expanded Wilderness Locations
Table (Rules tie-in with articles from WD 131,
WD 132, WD 133
& WD 155) |
|
For the Love of Gold: Mercenary Detachments
- Mercenaries in Warhammer
- Mercenaries in Mighty Empires
- Akhibar's Deathdealers: A Dwarf mercenary unit for Warhammer
|
| CJ 5 |
Great Walls and Frontier Fortifications: Rules |