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Exodite's Dungeons & Dragons (D&D) and
Advanced Dungeons & Dragons (AD&D) Index

Original Dungeons and Dragons

Useful Links: Classic DUNGEONS & DRAGONS

Issue Article
WD 1 Monstermark System (Part 1, also in Best of WD, 1980)
D&D Campaigns (also in Best of WD, 1980, related issues: WD 3, WD 4 & WD 5)
Competitive D&D (Part 1)
What's Wrong with D&D ... and what I'm doing about it!
WD 2 Monstermark System (Part 2, also in Best of WD, 1980)
Competitive D&D (Part 2)
Treasure Chest: New monsters & magic items
WD 3 Solo Dungeon Mapping (Non-geomorphic)
Competitive D&D (Part 3): Introductory Section of Pandora's Maze
Monstermark System (Part 3, also in Best of WD, 1980): Monster Determination Table and Experience Points
Open Box: D&D Playing Aids by Judges Guild
  • Ready Ref Sheets
  • The Judge's Shield
  • TAC Cards
  • Tegel Manor
  • City State of the Invincible Overlord
  • Character Chronicale Cards
  • First Fantasy Campaign (about Blackmoor by Dave Arneson)
D&D Campaigns - Part I: Philosophy (also in Best of WD, 1980, related issues: WD 1, WD 4 & WD 5)
Treasure Chest
  • The Assassin (Expanded version of class introduced in Blackmoor)
  • The Loremaster of Avallon (Part 3) - Card Based To Hit System
  • New Magic Rooms
    • Cloning Room
    • Clumsy Room
WD 4 D&D Campaigns - Part II: Mechanics (also in Best of WD, 1980, related issues: WD 1, WD 3 & WD 5)
Competitive D&D (Part 4)
Monsters Mild and Malign (Predecessor to Fiend Factory): Part I
Treasure Chest: New Ideas
WD 5 Monsters Mild and Malign (Predecessor to Fiend Factory): Part II
  • Beholder Variants
    • Fuzzy
    • Steely
  • Demons
    • Gremlin
    • Bogy
    • Imps
    • Iron Demon
  • Cyborg: Golem Variant
  • Cyclops: Mythological Giant
  • Manta (Looks like mushroom when at rest)
  • Carnivores
    • Cynopard
    • Banth
    • Kzin
  • Mobil Diss: Insect Swarm
  • Threep: 3-headed humanoid (F/MU/C)
  • Goldeater: (Dismembered hand that absorbs gold)
D&D Campaigns by Lew Pulsipher - Part III: Rules Recommendations (also in Best of WD, 1980, related issues: WD 1, WD 3 & WD 4)
Open Box:
  • D&D Supplements by Little Soldier
    • Book of Monsters
    • Book of Demons
    • Book of Sorcery
  • All the Worlds' Monsters for D&D by Chaosium
Treasure Chest
  • New Magic Items
    • Rainbow Sword +3
    • Water of Beguilement
    • Water of Enchancement
  • The Asbury System: Experience Points System
WD 6 A Place in the Wilderness: Scenario based on The Dragon Masters novel by Jack Vance
WD 7 Lair of the Demon Queen: Scenario
WD 8 The Fiend Factory
  • Stinwicodech
  • Tween
  • Cloocicus Simbiocicus
  • Rock Beast
  • Carbuncle
  • Coffer Corpse
  • Whirler
  • Turlung
  • The Man-Beast: Shapechanger Character Class
    WD 9 Fiend Factory
  • Svart: From Wierdstone of Brisingamon by Alan Garner
  • Dokon
  • Imorph
  • Stair Stalker
  • Whipper
  • Flying Fish
  • Urchin
  • Umpleby
  • Nasnas
  • The Lichway: Complete Mini-Dungeon
    WD 10 Fiend Factory
  • Blink Skeleton
  • Inverse Monster
  • Mimble
  • Familiar
  • Sandman
  • Eastern Skeleton
  • Warlock Cat
  • Bragger
  • Dahdi
  • WD 11 A Bar-Room Brawl: D&D Style by Lew Pulsipher
    WD 12 Useful Dungeon Equipment by Lew Pulsipher
    WD 18 The Halls of Tizun Thane: Mini-Module for 3-6 1st or 2nd level characters
    WD 20 Dungeons & ... Dragoons?: Authentic Historical Troop Types (Also in Best of 83)
    • Egyptians
    • Assyrians
    • Heroic-Era Greeks
    • Greek Hoplites
    • Persian Immortals
    • Han Chinese
    • Roman Legionaries
    • Celts
    • Ostrogoths
    • Huns
    • Byzantines
    • Arthurian Britons
    • Carolingian Franks
    • Vikings
    • Mongols
    • Samurai
    • Aztecs
    WD 22 What the Numbers Mean: An explanation of character statistics
    WD 26 Lizardmen as Player Characters

    AD&D

    Useful Links: AD&D Archive

    Issue Article
    WD 12 Pool of the Standing Stones: A mini-dungeon for 6-8 5th and 6th level adventurers
    WD 13 The Houri character class (also in Best of 80)
    WD 17 My Life as a Werebear: D&D monster character classes
    • Lammasu
    • Werebear
    • Blink Dogs
    • Stone Giant
    WD 18 Fiend Factory: Inspired by Fiction
    WD 19 Character Conjuring: Berserker by Roger E. Moore
    WD 20 Character Conjuring: The Alchemist
    WD 21 Lore of the Land: New Character Classes inspired by The Chronicles of Thomas Covenant, The Unbeliever (Also see Chronicle Monsters article in WD 16, plus check out: SFFWORLD.COM)
    • Lore Lords
    • Rhadamaerl
    • Hirebrand or Lillianrill
    • Bloodguard
    Character Conjuring: Merchants by Roger E. Moore
    Tomb of the Maharaja: Mini-module for 6-10 3rd-4th level adventurers
    WD 22 Search for the Temple of the Golden Spire: Mini-module for 7 2nd-4th level characters
    WD 23 Fiend Factory: The Flymen (Also see "Fiend Factory: Inhuman Gods" in WD 40)
    • Flymen
    • Drones
    • Artisans
    • Warriors
    • Flyguard
    • Flymage
    • Northflies
    • Sandflies
    The Hive of the Hrrr'l: Flymen Scenario
    WD 24 Character Conjuring: Detectives
    WD 25 Lower Canon Court: Clerical skirmish for a large number of players
    Character Conjuring: What Makes A Good AD&D Character Class (Also in Best of 83)
    WD 26 The DM's Guide to the Galaxy: Space Travel in AD&D (Also see WD 27)
    Lizardmen as Player Characters
    WD 27 The Dungeon at the end of the Universe: Sequel to DM's Guide to the Galaxy article in WD 26
    WD 28 Operation Counterstrike: Space Travel Scenario based on The DM's Guide to the Galaxy article in WD 26 and The Dungeon at the end of the Universe article in WD 27
    WD 29 Designing a Quasi-Medieval Society for D&D, Part 1: The Economy - Workers and Craftsmen (Also in Best of 86, Part 2 in WD 30, sequel article, The Town Planner, in WD 31, 32, & 33)
    This Is, Of Course, Impossible: Time Travel
    WD 30 Designing a Quasi-Medieval Society for D&D, Part 2: The Economy - Mercenaries and Resource Owners (Also in Best of 86, Part 1 in WD 29, sequel article, The Town Planner, in WD 31, 32, & 33)
    The Curse of the Wildland: Module for 4-7 characters of 1st-2nd level
    WD 31 The Town Planner, Part 1: Designing and Running Villages (Follow-up to Designing a Quasi-Medieval Society for D&D in WD 29 and WD 30, Part 2 & 3 in WD 32 & WD 33)
    Arms at the Ready, Part I: Combining the AD&D Combat Tables (Part II in WD 33)
    WD 32 The Town Planner, Part 2: Designing Towns and Cities (Follow-up to Designing a Quasi-Medieval Society for D&D in WD 29 and WD 30, Part 1 & 3 in WD 31 & WD 33)
    Chaos from Mount Dorren: Mini-Scenario
    WD 33 The Town Planner, Part 3: Running Towns and Cities (Follow-up to Designing a Quasi-Medieval Society for D&D in WD 29 and WD 30, Part 1 & 2 in WD 31 & WD 32)
    Arms at the Ready, Part II: Combining the AD&D Combat Tables (Part I in WD 31)
    Brevet Ranks for Low Level Characters: Pro-rating characters for higher level adventures
    WD 34 A Guide to Dungeon Mastering, Part I: Setting up Adventures (Part II in WD 35 and Part III in WD 36)
    Troubles at Embertrees: Mini-campaign for 5-8 1st-2nd level characters
    WD 35 Character Conjuring: The Necromancer (Also in Best of 86, related articles "Treasure Chest: More Necromantic Abilities" in WD 36 and "Treasure Chest: The Portrait" mini-module in WD 47)
    A Guide to Dungeon Mastering, Part II: Monsters and Magic (Part I in WD 34 and Part III in WD 36)
    WD 36 Fiend Factory: The Loculi
    The Druid's Grove: An AD&D Druid's Duel for Druids of Level 11+
    A Guide to Dungeon Mastering, Part III: Some Conclusions (Part I in WD 34 and Part II in WD 35)
    Treasure Chest: More Necromantic Abilities
    for "Character Conjuring: The Necromancer" article in WD 35 and Best of 86 (Also see "Treasure Chest: The Portrait" mini-module in WD 47)
    WD 37 Faeries: AD&D and the Land of Faerie (Also see Fiend Factory in WD 38 and The Daughter of Danu in WD 39)
    The City in the Swamp: Scenario for 5th-7th Level Characters by Graeme Davis
    Treasure Chest: Encumbrance without Tears
    WD 38 Fiend Factory: Faerie Denizens - Inhabitants for Faeries article in WD 37 (Also in Best of 86, plus The Daughter of Danu adventure in WD 39)
    • Gwyllion
    • Bogles
    • Redcaps
    • Bean-Nighe
    • Fay Stirge
    • Spriggans
    • Duergar
    • Phooka
    • Black Annis
    Khazad Dum - A Beginner's AD&D Scenario: Tolkien's Moria by Lew Pulsipher
    WD 39 Fiend Factory: Inhuman Gods, Deities for Non-Human Races: Part I (Part II in WD 40, Part III in WD 41, Part IV in WD 42)
    • Aarakocra: K'ooriall
    • Bodachs: Dar-Marn-Camac (See WD 17)
    • Bullywugs: Ggorulluzg
    • Crabmen: T'Ka-Boolk'na
    • Desert Raiders: Muadaar Ul-Shaha (See WD 12)
    • Dire Corbies: Phraarkilloorm
    The Daughter of Danu: Mini-module for 3-5 2nd-4th level, draws from "Faeries" article in WD 37 and "Fiend Factory: Faerie Denizens" in WD 38
    WD 40 Dungeon Master General: Pitched battles in D&D - a system of rules for large scale combat (Also see Battleplan! in WD 41)
    The Eagle Hunt: 1st-3rd Level Scenario into Assassin's Guild
    Fiend Factory: Inhuman Gods, Deities for Non-Human Races: Part II (Part I in WD 39, Part III in WD 41, Part IV in WD 42)
    • Firenewts: Hrussiall'k
    • Flinds: arch-devil Geryon (Monster Manual)
    • Flymen: Ssrrpt'ck (See WD 23)
    • Frog Folk: Swulljagoor (See WD 20)
    • Desert Raiders: Muadaar Ul-Shaha
    • Dire Corbies: Phraarkilloorm
    WD 41 Battleplan!: Non-human warrior codes for D&D for use with "Dungeon Master General" article in WD 40
    Sorcerous Symbols: Sigils - Variant system for amulets and talismans
    Fiend Factory: Inhuman Gods, Deities for Non-Human Races: Part III (Part I in WD 39, Part II in WD 40, Part IV in WD 42)
    • Frostmen: Kraada
    • Mountain Giants: Zrunta Mountainheart
    • Greenmen: Carratriatuh (See WD 27)
    • Grimlocks: Klagg
    • Lava Children: Halnass (Fire-Father) and Quorggg (Stone-Mother)

    Treasure Chest: Discs as Weapons in AD&D

    • Vorpal Disc
    • Disc of Shock
    • Torus
    • Crystal Disc
    • Disc of Eyes
    • Disc of Dismissal
    • Anti-Magic Disc
    • Sonic Disc
    WD 42 Irilian: A complete AD&D city, Part 1
    (Also see WD 43, 44, 45, 46 & 47)
    Fiend Factory: Inhuman Gods, Deities for Non-Human Races: Part IV (Part I in WD 39, Part II in WD 40, Part III in WD 41)
    • Norkers: Firffuffl'nnb
    • Ogrillons: Vaprak the Destroyer or Gruumsh (Dieties & Demigods)
    • Pebble Gnomes: Garl Glittergold (Dieties & Demigods) (See WD 15)
    • Shadow Goblins: Lloth and Kurtulmak (Dieties & Demigods) (See WD 26)
    • Skulks: Ullathimon
    • Svirfneblin: Garl Glittergold and Ranssass Rockshaper (Dieties & Demigods)
    • Trolls: Vaprak the Detroyer and Grollantor (Dieties & Demigods) or Crionax (Fiend Folio)
    • Winter Kobolds: Kr'tollomoc (Related to Kurtulmak variant of Dieties & Demigods) or Crionax (Fiend Folio)
    • Xvarts: A'Gallamiull
    WD 43 Irilian: A Complete AD&D City, Part 2
    (Also see WD 42, 44, 45, 46 & 47)
    Treasure Chest: Bujutsu - Monkish Martial Arts
    WD 44 Irilian: A Complete AD&D City, Part 3
    (Also see WD 42, 43, 45, 46 & 47)
    WD 45 Stop Thief!!: The Thieves' Toolkit in D&D (Also in Best of 86)
    Irilian: A Complete AD&D City, Part 4
    (Also see WD 42, 43, 44, 46 & 47)
    WD 46 Irilian: A Complete AD&D City, Part 5
    (Also see WD 42, 43, 44, 45 & 47)
    WD 47 The Demonist: Extra-Planar Specialist
    Irilian: A Complete AD&D City, Part 6
    (Also see WD 42, 43, 44, 45 & 46)
    Treasure Chest: The Portrait - Mini-Scenario based on "Character Conjuring: Necromancer" in WD 35 with new magic items:
    • Dorianic Portrait
    • Ebony Horn

    Also see "Treasure Chest: More Necromantic Abilities" in WD 36)

    WD 48 The Dark Brotherhood: Alternative System for Assassins
    WD 78

    Ashes To Ashes - A closer look at resurrection

    • Reincarnation
    • Raise Dead
    • Resurrection
    WD 79 All In The Mind: Alternative Psionic Rules, Follow-up Article in WD 83
    WD 83 Counting the Cost: Alternate System for Experience Level Training
    Psionic Combat: Alternate System, Sequel to WD 79 Article
    WD 84 Shadowmagic: 8th-9th Level Adventure
    WD 85 More Than Skin Deep: Suggestions on How to Logically Balance Each Race
    WD 88 The Dark Brotherhood II: Assasins - Follow-up to Article in WD 48
    WD 89 Arcana Or Errata: Unearthed Arcana Critique
    WD 90 Killing In Silk: City Mini-adventure for 4-8 4th-7th
    WD 92 Rescue the Paladin!: Adventure for 5-8 6th-8th
    WD 93 Getting Away From Most Of It: Tournament Adventure for 5 2nd-4th
    Vances Evocation of Arcane Delight: Review of Magic System's Roots in Jack Vance's Dying Earth Novels

    D&D

    Issue Article
    WD 91 A Matter of Pride: Short adventure for 6-8 3rd-5th