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| Useful Links: | Classic DUNGEONS & DRAGONS |
| Issue | Article |
| WD 1 | Monstermark System (Part 1, also in Best of WD, 1980) |
| D&D Campaigns (also in Best of WD, 1980, related issues: WD 3, WD 4 & WD 5) | |
| Competitive D&D (Part 1) | |
| What's Wrong with D&D ... and what I'm doing about it! | |
| WD 2 | Monstermark System (Part 2, also in Best of WD, 1980) |
| Competitive D&D (Part 2) | |
| Treasure Chest: New monsters & magic items | |
| WD 3 | Solo Dungeon Mapping (Non-geomorphic) |
| Competitive D&D (Part 3): Introductory Section of Pandora's Maze | |
| Monstermark System (Part 3, also in Best of WD, 1980): Monster Determination Table and Experience Points | |
Open Box: D&D Playing Aids by Judges Guild
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| D&D Campaigns - Part I: Philosophy (also in Best of WD, 1980, related issues: WD 1, WD 4 & WD 5) | |
Treasure Chest
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| WD 4 | D&D Campaigns - Part II: Mechanics (also in Best of WD, 1980, related issues: WD 1, WD 3 & WD 5) |
| Competitive D&D (Part 4) | |
| Monsters Mild and Malign (Predecessor to Fiend Factory): Part I | |
| Treasure Chest: New Ideas | |
| WD 5 | Monsters Mild and Malign (Predecessor to Fiend Factory):
Part II
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| D&D Campaigns by Lew Pulsipher - Part III: Rules Recommendations (also in Best of WD, 1980, related issues: WD 1, WD 3 & WD 4) | |
Open Box:
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Treasure Chest
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| WD 6 | A Place in the Wilderness: Scenario based on The Dragon Masters novel by Jack Vance |
| WD 7 | Lair of the Demon Queen: Scenario |
| WD 8 | The Fiend Factory
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| The Man-Beast: Shapechanger Character Class | |
| WD 9 | Fiend Factory
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| The Lichway: Complete Mini-Dungeon | |
| WD 10 | Fiend Factory
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| WD 11 | A Bar-Room Brawl: D&D Style by Lew Pulsipher |
| WD 12 | Useful Dungeon Equipment by Lew Pulsipher |
| WD 18 | The Halls of Tizun Thane: Mini-Module for 3-6 1st or 2nd level characters |
| WD 20 | Dungeons & ... Dragoons?: Authentic Historical Troop Types
(Also in Best of 83)
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| WD 22 | What the Numbers Mean: An explanation of character statistics |
| WD 26 | Lizardmen as Player Characters |
| Useful Links: | AD&D Archive |
| Issue | Article |
| WD 12 | Pool of the Standing Stones: A mini-dungeon for 6-8 5th and 6th level adventurers |
| WD 13 | The Houri character class (also in Best of 80) |
| WD 17 | My Life as a Werebear: D&D monster character classes
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| WD 18 | Fiend Factory: Inspired by Fiction |
| WD 19 | Character Conjuring: Berserker by Roger E. Moore |
| WD 20 | Character Conjuring: The Alchemist |
| WD 21 | Lore of the Land: New Character Classes inspired by The
Chronicles of Thomas Covenant, The Unbeliever (Also see Chronicle
Monsters article in WD 16, plus check
out: SFFWORLD.COM)
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| Character Conjuring: Merchants by Roger E. Moore | |
| Tomb of the Maharaja: Mini-module for 6-10 3rd-4th level adventurers | |
| WD 22 | Search for the Temple of the Golden Spire: Mini-module for 7 2nd-4th level characters |
| WD 23 | Fiend Factory: The Flymen (Also see "Fiend Factory:
Inhuman Gods" in WD 40)
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| The Hive of the Hrrr'l: Flymen Scenario | |
| WD 24 | Character Conjuring: Detectives |
| WD 25 | Lower Canon Court: Clerical skirmish for a large number of players |
| Character Conjuring: What Makes A Good AD&D Character Class (Also in Best of 83) | |
| WD 26 | The DM's Guide to the Galaxy: Space Travel in AD&D (Also see WD 27) |
| Lizardmen as Player Characters | |
| WD 27 | The Dungeon at the end of the Universe: Sequel to DM's Guide to the Galaxy article in WD 26 |
| WD 28 | Operation Counterstrike: Space Travel Scenario based on The DM's Guide to the Galaxy article in WD 26 and The Dungeon at the end of the Universe article in WD 27 |
| WD 29 | Designing a Quasi-Medieval Society for D&D, Part 1: The Economy - Workers and Craftsmen (Also in Best of 86, Part 2 in WD 30, sequel article, The Town Planner, in WD 31, 32, & 33) |
| This Is, Of Course, Impossible: Time Travel | |
| WD 30 | Designing a Quasi-Medieval Society for D&D, Part 2: The Economy - Mercenaries and Resource Owners (Also in Best of 86, Part 1 in WD 29, sequel article, The Town Planner, in WD 31, 32, & 33) |
| The Curse of the Wildland: Module for 4-7 characters of 1st-2nd level | |
| WD 31 | The Town Planner, Part 1: Designing and Running Villages (Follow-up to Designing a Quasi-Medieval Society for D&D in WD 29 and WD 30, Part 2 & 3 in WD 32 & WD 33) |
| Arms at the Ready, Part I: Combining the AD&D Combat Tables (Part II in WD 33) | |
| WD 32 | The Town Planner, Part 2: Designing Towns and Cities (Follow-up to Designing a Quasi-Medieval Society for D&D in WD 29 and WD 30, Part 1 & 3 in WD 31 & WD 33) |
| Chaos from Mount Dorren: Mini-Scenario | |
| WD 33 | The Town Planner, Part 3: Running Towns and Cities (Follow-up to Designing a Quasi-Medieval Society for D&D in WD 29 and WD 30, Part 1 & 2 in WD 31 & WD 32) |
| Arms at the Ready, Part II: Combining the AD&D Combat Tables (Part I in WD 31) | |
| Brevet Ranks for Low Level Characters: Pro-rating characters for higher level adventures | |
| WD 34 | A Guide to Dungeon Mastering, Part I: Setting up Adventures (Part II in WD 35 and Part III in WD 36) |
| Troubles at Embertrees: Mini-campaign for 5-8 1st-2nd level characters | |
| WD 35 | Character Conjuring: The Necromancer (Also in Best of 86, related articles "Treasure Chest: More Necromantic Abilities" in WD 36 and "Treasure Chest: The Portrait" mini-module in WD 47) |
| A Guide to Dungeon Mastering, Part II: Monsters and Magic (Part I in WD 34 and Part III in WD 36) | |
| WD 36 | Fiend Factory: The Loculi |
| The Druid's Grove: An AD&D Druid's Duel for Druids of Level 11+ | |
| A Guide to Dungeon Mastering, Part III: Some Conclusions (Part I in WD 34 and Part II in WD 35) | |
| Treasure Chest: More Necromantic Abilities for "Character Conjuring: The Necromancer" article in WD 35 and Best of 86 (Also see "Treasure Chest: The Portrait" mini-module in WD 47) |
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| WD 37 | Faeries: AD&D and the Land of Faerie (Also see Fiend Factory in WD 38 and The Daughter of Danu in WD 39) |
| The City in the Swamp: Scenario for 5th-7th Level Characters by Graeme Davis | |
| Treasure Chest: Encumbrance without Tears | |
| WD 38 | Fiend Factory: Faerie Denizens - Inhabitants for Faeries
article in WD 37 (Also in Best of 86,
plus The Daughter of Danu adventure in WD 39)
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| Khazad Dum - A Beginner's AD&D Scenario: Tolkien's Moria by Lew Pulsipher | |
| WD 39 | Fiend Factory: Inhuman Gods, Deities for Non-Human Races: Part I (Part II in WD 40, Part III in WD 41, Part IV in WD 42) |
| The Daughter of Danu: Mini-module for 3-5 2nd-4th level, draws from "Faeries" article in WD 37 and "Fiend Factory: Faerie Denizens" in WD 38 | |
| WD 40 | Dungeon Master General: Pitched battles in D&D - a system of rules for large scale combat (Also see Battleplan! in WD 41) |
| The Eagle Hunt: 1st-3rd Level Scenario into Assassin's Guild | |
| Fiend Factory: Inhuman Gods, Deities for Non-Human Races: Part II (Part I in WD 39, Part III in WD 41, Part IV in WD 42) | |
| WD 41 | Battleplan!: Non-human warrior codes for D&D for use with "Dungeon Master General" article in WD 40 |
| Sorcerous Symbols: Sigils - Variant system for amulets and talismans | |
Fiend Factory: Inhuman Gods, Deities for Non-Human Races:
Part III (Part I in WD 39, Part II in
WD 40, Part IV in WD
42)
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Treasure Chest: Discs as Weapons in AD&D
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| WD 42 | Irilian: A complete AD&D city, Part 1 (Also see WD 43, 44, 45, 46 & 47) |
Fiend Factory: Inhuman Gods, Deities for Non-Human Races:
Part IV (Part I in WD 39, Part II in WD
40, Part III in WD 41)
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| WD 43 | Irilian: A Complete AD&D City, Part 2 (Also see WD 42, 44, 45, 46 & 47) |
| Treasure Chest: Bujutsu - Monkish Martial Arts | |
| WD 44 | Irilian: A Complete AD&D City, Part 3 (Also see WD 42, 43, 45, 46 & 47) |
| WD 45 | Stop Thief!!: The Thieves' Toolkit in D&D (Also in Best of 86) |
| Irilian: A Complete AD&D City, Part 4 (Also see WD 42, 43, 44, 46 & 47) |
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| WD 46 | Irilian: A Complete AD&D City, Part 5 (Also see WD 42, 43, 44, 45 & 47) |
| WD 47 | The Demonist: Extra-Planar Specialist |
| Irilian: A Complete AD&D City, Part 6 (Also see WD 42, 43, 44, 45 & 46) |
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Treasure Chest: The Portrait - Mini-Scenario based on "Character
Conjuring: Necromancer" in WD 35
with new magic items:
Also see "Treasure Chest: More Necromantic Abilities" in WD 36) |
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| WD 48 | The Dark Brotherhood: Alternative System for Assassins |
| WD 78 |
Ashes To Ashes - A closer look at resurrection
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| WD 79 | All In The Mind: Alternative Psionic Rules, Follow-up Article in WD 83 |
| WD 83 | Counting the Cost: Alternate System for Experience Level Training |
| Psionic Combat: Alternate System, Sequel to WD 79 Article | |
| WD 84 | Shadowmagic: 8th-9th Level Adventure |
| WD 85 | More Than Skin Deep: Suggestions on How to Logically Balance Each Race |
| WD 88 | The Dark Brotherhood II: Assasins - Follow-up to Article in WD 48 |
| WD 89 | Arcana Or Errata: Unearthed Arcana Critique |
| WD 90 | Killing In Silk: City Mini-adventure for 4-8 4th-7th |
| WD 92 | Rescue the Paladin!: Adventure for 5-8 6th-8th |
| WD 93 | Getting Away From Most Of It: Tournament Adventure for 5 2nd-4th |
| Vances Evocation of Arcane Delight: Review of Magic System's Roots in Jack Vance's Dying Earth Novels |
| Issue | Article |
| WD 91 | A Matter of Pride: Short adventure for 6-8 3rd-5th |