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Warhammer Quest Deathblow Magazine Index

(Thanks to xensyria for compiling this index)

Deathblow Issue 1

Deathblow Issue 1 - 1999

Pages

Article

Cover Warhammer Quest by Geoff Taylor from the Warhammer Quest Rule Book and Box Cover
Inside Dioramas by Mike McVey
1 Contents
Sage Words: Editorial
Product Code: 60040799001
2-9 Down Town: Detailed rules for visiting towns (from Citadel Journal 22)
  • Time in Town
  • Moving and Exploring
  • Player Defined Locations
  • Unexpected Events
  • Warhammer Quest Town Rules & The Gamesmaster
9 Mail Order Advert: Getcha Mitz On Our Pre-Releesez!
10-11 The Bank: New Town Location
  • Who Can Visit the Bank?
  • Accounts
  • Opening an Account
  • Checking on an Account
  • Robberies and Catastrophes Table
  • Interest Table
  • Making a Withdrawal
  • Depositing Money
  • Safety Deposit Boxes
11 Advert: Da Roolz Boyz
12-24 The Eyes of Doom: Adventure (from Citadel Journal 19)
  • Gamesmasters Only, Players Stop Reading Here!!
  • Background
  • Player Information
  • Special Rules
    • Teleports
      • The Rule of Attachment
      • The Rule of Displacement
    • Total Darkness
    • Pits
  • Unexpected Events
  • Bestiary
    • Gargoyle
    • Magic Statue
    • Giant Serpent
  • Dungeon Notes
    • 1. Teleport Trap
    • 2. The Entrance Maze
    • 3. The First Hall
    • 4. The Stair
    • 5. The Eye Chamber
    • 6. The Crypt
    • 7. Reality Check
    • 8. Traps and Teleports
    • 9. The Sands of Time
    • 10. Mouth Room
    • 11. The Eyes of Doom
    • 12. The Antechamber
    • 13. The Gates of Undeath
    • Map 1
    • Map 2
  • Monster Summary
25-27 Dangerous Dwarfs: Dwarf Encounters (from Citadel Journal 25)
  • Introduction
  • Here There Be Dwarfs...
  • Dwarf Abilities
    • Magic Resistance, Ignore Blow
    • Slayer Damage
    • Rune Armour
    • Rune Weapon
    • Rune Item
  • How to use Dwarf Encounters
  • Sample Encounters
    • Battle Level One
    • Battle Level Two
    • Battle Level Three
  • Warhammer Quest Dwarfs
    • Dwarf Statistics Table
28-35 Spawn of the Old Ones: Rules for Lizardmen (missing article from White Dwarf 205, with dioramas on the back cover)
  • Legacy of the Ancients
  • Skinks
  • Chameleon Skinks
  • Skink Shamans
    • Skink Magic
  • Saurus
  • Saurus Temple Guard
  • Kroxigor
  • Slann Mage-Priests
    • Slann Magic
  • Cold Ones
  • Salamanders
  • Skink Runners
  • Monster Special Rules
    • Skink Poison
    • Spit Venom
    • Goad Salamader
    • Stupidity
36-43 Rumble in the Jungle!: Lustrian Adventures
  • Lustrian Settlements
    • General Store
    • Fletcher
    • Weaponsmith
    • Animal Trader
    • Witch Doctor
  • Lustrian Taverns
  • Jungle Events
  • The Lost Temple
    • 1: Mercy Mission
    • 2: The Lower Limits
      • Gourgark, Minotaur Overseer
      • The Crystal Skull of El Nash
    • 3: Fire and Brimstone
    • The Ruins
      • Mael the Sannyasi
  • New Rooms
    • Rock Face
    • El Dorado
      • Objective Room
    • The Long Corridor
    • The Magma Stream
    • Lava Vent
    • The Abandoned Mines
44 Black Library
45-60 Claws of the Bear: Adventuring in Kislev
  • The Rules
  • A Tourist's Guide to Kislev Settlements
  • Frostbite
    • Frostbite Table
    • Frostbite Treatment Table
  • Travelling
    • Travelling Conditions Table
    • The Hazards Table
  • Settlements
    • The Alehouse
    • Shopping
      • The Armourer
      • The Fletcher
      • The Weaponsmith
      • The Animal Trader
      • The General Store
      • The Gunsmith
  • Kislev Dungeons, the Bear Facts...
    • Finding the Adventure
    • Dungeon Events
  • Cold-Hearted Monsters
    • Wolves
    • Bears
    • Snow Trolls
    • Ice Elemental
    • Yeti
    • Modelling the Monsters
  • All That Glitters...
  • More Glittering Things
  • Why Are We Here?
    • 1) Does Nobody Want This Job?
    • 2) A Wee Nip In The Air
    • 3) Brass Monkey
    • 4) Dual Action Lockets
    • 5) Tunes Help You Breathe Easier
61-66 Njet Comrade!: Kislevite Shaman Character Preview (from Citadel Journal 26)
  • Kislevite Shaman Character
  • Starting as a Kislevite Shaman
    • Weapons
    • Totem Staff
    • Spirit-Familiars
      • The Raven
      • The Wolf
    • Blessings
  • Mana
    • Basic Level Shaman Mana
  • Kislevite Shamen and Settlements
    • Solitude
  • Figga N' Roolz Deal: Kislevite Shaman Character Pack Mail Order Deal
67-75 You Thieving Little B*****!: Halfling Thief Character Preview (from Citadel Journal 24)
  • Halfling Character
  • Starting as a Halfling Thief
    • Starting Profile
    • Special Rules
    • Weapons
    • Equipment
  • Advanced Rules
    • Halfling Thieves and Events
    • Halfling Thieves and Equipment/Treasure
    • Halflings and Food
  • Halflings in Settlements
    • The Kitchens
    • Uneventful Days
      • Earnings Table
    • Burglaries
      • The Target
      • The Underworld
      • The Insider
      • Contents Table
      • Guards Table
      • The Fence
      • Fence Table
      • Planning
      • The Burglary
      • Burglary Table
    • Shoplifting
    • Getting Caught
      • Punishment Table
      • Being Sent To Court
      • Crime Table
      • Sentance
  • Figga N Roolz Deal: Halfling Thief Character Pack Mail Order Deal
76-80 You Ain't Seen Me, Right?: Assassin Character
  • Starting as an Assassin
  • Basic Rules
    • Stats
    • Wounds
    • Weapons
    • Armour
    • Equipment
    • Assassinate Skill
  • Advanced Rules
    • Assassins and Treasure
    • Visiting Settlements
    • Settlement Events
  • Assassin's Guild
    • Finding a Guild
    • Rumour Network
    • Armoury
  • Skills
  • Battle Level Table
81-95 Wotchoo Lookin' At?: Ogre Character (from Citadel Journal 21)
  • Introduction
  • Ogre Character
  • Rules for Warhammer Quest
    • Bigger Groups of Warriors
    • Starting as an Ogre
    • The Pit Event
    • The Lantern and the Leader
    • The Power Phase
    • Throwing Warriors
    • Pinning
    • Gold
    • Equipment
    • Weapons
    • Armour
    • Ogres and Treasure
  • Advanced Rules
    • Ogres and Treasure
    • Ogres in Settlements
    • Weapons
    • Armour
    • Living Expenses
    • Special Locations
  • The Alehouse
  • Settlement Events
    • Uneventful Days
  • Training
  • Skills
  • Roleplay Guidelines
    • Characteristic Tests
  • Ogre Battle Level Table
96 Subscribe to the Citadel Journal
Inside Diorama: Lizardmen rush to defend their sacred spawning pool from intruders! (from Spawn of the Old Ones)
Diorama: The legendary wealth of the ruined cities of Lustria has lured many an adventurer to their doom... (from Spawn of the Old Ones)
Back Article Descriptions

Deathblow Issue 2

Deathblow Issue 2 - 2000

Pages

Article

Cover Dungeon of Doom by Geoff Taylor from the Warhammer Quest Roleplay Book
Inside The Dungeon Architect
1 Contents
Sage Words: Editorial
Product Code: 6004 0799 002
2-11 The Quest for the Shattered Amulet: Skaven campaign based on the original quest from Advanced Heroquest
  • Now For The Compulsory Background...
  • Part I: The Warlord's Lair
    • Dungeon Set Up
    • Special Rules
    • Monster Encounters
    • Objective Room
    • Monster Table
    • Undead Skaven Bestiary
  • Part II: The Magic Maze
    • Dungeon Set Up
    • Special Rules
    • Dungeon Rooms
    • Monster Encounters
    • Objective Room
  • Part III: The Plague Temple
    • Dungeon Set Up
    • Monster Encounters
    • Objective Room
    • Monster Table
    • The Plague Sower
    • Warpscroll
    • Clan Pestilens Bestiary
  • Part IV: The Amber Room
    • Dungeon Set Up
    • Monster Encounters
    • Objective Room
    • Door Table
    • Clan Skryre and Clan Mors Bestiary
  • The Prison of Ice
    • Dungeon Set Up
    • Special Rules
    • Monster Encounters
    • The Prison of Ice
    • Skaven Daemon-Generals Bestiary
    • Praznagar, Prince of Agony
  • Appendix: Monster Tables and Extra Events
    • Warlord's Lair Table
    • Magic Maze Table
    • Plague Temple Table
    • Amber Room Table (misprinted as Plague Temple Table)
    • Prison of Ice Monsters
    • Night Runners Bestiary
  • Skaven Special Events
    • Skaven Sentry
    • Leper
    • Skaven Interrogator
    • Warpstone
    • Engineer
  • Feedback
11 Mail Order Advert: Getcha Mitz On Our Pre-Releesez!
12-18 The Return of the Dark Queen: Dark Elf scenario against Morathi the Hag Queen
  • Part I - The Lost Temple
    • Ingredients
    • Event Cards
    • The Bestiary
    • Level 1 Objective Room
      • The Deck
    • Level 2 Objective Room
  • Part II - The Hell Gate
    • Ingredients
    • Event Cards
    • The Deck
    • Level 3 Objective Room
    • Level 5 Objective Room
  • Part III - The Cauldron of Blood
    • Ingredients
    • Event Cards
    • The Bestiary
    • Level 6 Objective Room
    • Level 7 Objective Room
    • Level 8 Objective Room
  • Part IV - The Return of the Dark Queen
    • Ingredients
    • Event Cards
    • Level 9 Objective Room
    • Level 10 Objective Room
19-23 Creatures of Darkness: How to create your own monsters (from White Dwarf 188)
  • Warhammer Quest
  • Picking Monsters
  • Writing the Cards
    • Gold
    • The Profile
    • Special Rules
    • Quantity
  • Monster Cards
  • Dark Elf Warriors
  • Black Ark Corsairs
  • Quantity
  • Into the Unknown...
24-29 The Dungeon Architect: How to make your own 3D Warhammer Quest Terrain and a Scenario using it, with photos on the inside covers
  • How To Make 3D Warhammer Quest Rooms
  • What You Will Need
  • The Basic Quest Room
  • Adding Details
  • Making Counters
  • Rules for the New Rooms
    • Tombs & Sarcophagi
    • Chasms
    • Black Library/Altar of Blood
    • Gouls' Lair
    • Cellar
  • The Madness of Father Lazarus
    • Deep 1 The Upper Halls
      • The Tombs & Traps
        • Tombs
      • Room 1
        • Trap
      • Room 2
      • Room 3
      • Room 4
      • Room 5
      • Room 6
      • Deep 1 Map
    • Deep 2 Lazarus' Secret Lair
      • Room 1
      • Room 2
        • Trap
      • Room 3
      • Room 4
      • Room 5
        • The Grimoire
      • Room 6 (misprinted as Room 5)
      • Deep 2 Map
30-34 Aaargh, Me Spleen!: Monster Critial Strikes
  • Method in the Madness...
  • Critical Strikes
    • Armed with Sword
    • Armed with Spear
    • Armed with Bow or Crossbow
    • Armed with Axe
    • Armed with Club, Mace, Hammer or Staff
    • Armed with Flail/Whip
    • Armed with Teeth & Claws, Scythe or Fistspike
    • Armed with Halberd
    • Armed with Dagger
    • Armed with Chill
  • Terrain
35-36 Write for Deathblow: Submission Guidelines
37-41 A Horror Awakens: Linked Adventures (from White Dwarf 191 but without the card insert Treasure Cards)
  • Dangerous Quests
  • Linking the Adventures
  • Save the Empire!
  • The Adventures
    • Death in the Night
      • Special Rules
    • Holy Mission
      • Special Rules
    • Caverns of Dread
      • Special Rules
  • The Mini-Campaign
    • Death in the Night
      • The Soulstone
    • Holy Mission
      • Gunther's Spirit
      • Hunting Larenscheld
    • Caverns of Dread
42-43 Black Library Subscriptions
44-48 On the Waterfront: New Seaport Settlement (Foreign Travel Part 1, from White Dwarf 196)
  • The Seaport
  • The Harbour
  • Harbour Locations
    • The Trading Post
    • Illegal Trading (smuggling!)
    • The Brig
    • Waterfront Tavern
49-55 The Lost Kingdoms: Strange New Lands (Foreign Travel Part 2, from White Dwarf 197)
  • The Seaport
  • The Lost Kingdoms
  • Boarding
  • Ocean Travel
  • Lost Kingdom Adventures
  • Lost Kingdom Campaigns
  • There and Back Again
  • Ocean Events Table
  • Captain's Table
  • Harbour Location: Sailors' Wares
56-61 Oi! Get Off My Juniper Bushes...: Druid of Albion Character
  • Druid Character
  • Starting as a Druid
    • Profile
    • Wounds
    • Armour
    • Starting Equipment
    • Healing Salve
    • Silver Sickle
  • Special Rules
    • Forest Walker
    • Herb Lore
    • Affinity with Giants
    • Equipment
  • Settlements
    • The Sacred Circle
    • Stone Circle Table
  • Spell Selection
    • Druid Spell List
    • Casting Number 1
    • Casting Number 2
    • Casting Number 3
    • Casting Number 4
    • Casting Number 5
    • Casting Number 6
    • Casting Number 7
    • Casting Number 8
    • Casting Number 9
    • Casting Number 10
    • Casting Number 11
    • Casting Number 12
  • Representing Your Warrior
  • Role-Playing Tips
61 Advert: Da Roolz Boyz
62-71 Mine's a Pint... Hic!: Dwarf Brewmaster Character
  • Dwarf Brewmaster Character
  • Starting as a Dwarf Brewmaster
    • Profile
    • Weapons
    • Armour
    • Equipment
  • Special Rules
    • Beer Gut
    • Beer Casks
  • Advanced Rules
    • Brewmasters and Events
      • Brawling Table
    • Brewmasters and Equipment
      • Mules
    • The Quest for the Perfect Brew...
  • Brewmasters in Settlements
    • Drinking Binges
      • Binging Table
    • Brewing the Perfect Brew
    • The Brewmaster's Tavern
      • Drinking Hall
      • Drinking Hall Events
    • The Beer Cellar and Ale Store
      • The Beer Cellar
      • Volcanus Hellfire
      • Nordic Original
      • Lycanthropic Reserve
      • The Golden Drop
      • Bugman's Premier Ale
    • The Brew House
      • Brew Table
  • Training
  • Dwarf Brewmaster Battle-Level Table
  • Brewmaster Models
72-76 Aaarrr, Me Hearties!: Salty Seadog Character
  • Salty Seadog Character
  • Starting as a Salty Seadog
    • Profile
    • Weapons
    • Cutlass
    • Pistol
    • The Parrot
  • Special Rules
    • Treasure
    • Debt
      • Debt Table
  • The Salty Seadog and Settlements
    • The Dockside Bar
      • News
      • The Drunken Sailor
        • Drunkard Table
    • Navy Stores
    • Ports
  • Training
  • Salty Seadog Battle-Level Table
  • Representation
77 Deathblow Feedback
78-80 Hot from the Forges: Mail Order Catalogue
  • Dwarf Brewmasters
  • Albion Druids
  • Salty Seadog
  • Hag Queen Hellebron
  • New Dungeon Furnishings
  • Arcane Architecture
Inside The Dungeon Architect
Back Article Descriptions

Deathblow Issue 3

Deathblow Issue 3 - 2000

Pages

Article

Cover Talisman by Geoff Taylor from the Warhammer Quest Adventure Book
Inside Diorama: Treasure Hunters in Lustria find an unpleasant surprise outside a Clan Pestilens temple. (from Out of the Darkness)
1 Contents
Sage Words: Editorial
Product Code: 6004 0799 003
2-6 Arabian Nights: New exotic location for adventures
  • Settlements
  • Caravans
  • Haggling
  • Arabian Taverns
  • Desert Event Table
7-12 Out of the Darkness: Adventures beyond the confines of dungeons (from White Dwarf 202, with dioramas on the inside covers)
  • In the Beginning...
  • The Great Outdoors
  • Alternative Indoors
  • Return to the Lost Kingdoms
13-17 The Good, the Bad and the Rotting: Short Scenario against the Dark Elves and Undead
  • Games Masters Notes
  • Room 1. The Jail
    • The Secret Door
  • Room 2. The Corridor
    • Equipment
    • The Secret Door
  • Room 3. Corridor
  • Room 4. Idol Chamber
  • Room 5. Disused Cell
    • The Body
  • Room 6. Corridor
  • Room 7. Corridor
  • Room 8. Corridor
    • The Coffin
  • Room 9. The Pit
  • Room 10. Zalasta's Lair
  • Map: Zalasta's Lair
  • The Adventurers Verdict
18-19 Write for Fanatic Press: Submission Guidelines
20-21 Black Library Subscriptions
22 Black Library
23-29 The Low Life and the High Life: Going to Town (from Citadel Journal 28)
  • Things To Do In Altdorf When You're Drunk...
  • Alehouse
  • New Alehouse Table
  • Bar-Room Brawls
    • Starting a Fight
    • Fightin' It Out
    • The Fighters
    • Spells
    • When Does It End?
    • The Consequences of Violence
    • Fighting Dirty
    • And All the Rest...
29 Advert: Da Roolz Boyz
30 Black Library: So That Ye Shall Know Them... - Inquis Exterminatus
31-32 Questions & Answers (from White Dwarf 198, not White Dwarf 191 as printed)
33-47 Lord of Aenarion: Revenant Knight Character (with Battle Trance Counters on the back cover)
  • Starting as a Lord of Aenarion
    • Basic Stats
    • Battle Trance
  • Advanced Rules
    • Blood Points
  • Lords of Aenarion and Events
  • Lords of Aenarion in Settlements
    • The Elven Quarter
    • The Shrine of Asuryan
    • The Shrine of Khaine
  • Lords of Aenarion and Training
    • Training Table
  • Roleplaying the Lord of Aenarion
  • Lord of Aenarion Warrior Card
  • Special Rules
  • Talisman of Khaine Card
48 Deathblow Feedback
Inside Lord of Aenarion Battle Trance Counters

Diorama: On a walkway high in the forest canopy above Athel Loren, fiercely territorial Elves seek to drive off explorers. (from Out of the Darkness)
Diorama: A vicious melee breaks out on board a Dark Elf Black Ark. (from Out of the Darkness)

Back Lord of Aenarion Battle Trance Counters

Article Descriptions