| Issue |
Article |
| WD 42 |
Cthulhu Now!, Part 1: Skills and Weapons
(Also see WD 43) |
| WD 43 |
Cthulhu Now!, Part 2: Mini-scenario Outlines
(Also see WD 42)
- Dial 'H' for Horror
- Trail of the Loathsome Slime
- Cthulhu Now!
|
| WD 50 |
The Watchers of Walberswick: England, 1934 |
| WD 60 |
The Bleeding Stone of Iphtah: Final scenario of 1984 Games
Day CoC Competition, for 3-5 players in Jerusalem |
| WD 62 |
Crawling Chaos: Creatures from Brian Lumley's Beneath
The Moors
- Bokrug (Lesser Independent Race)
- Thuun'Ha (Lesser Servitor Race)
|
| WD 63 |
Draw the Blinds on Yesterday: Modern-Day Adventure for
2-5 British Characters |
| WD 64 |
Crawling Chaos: The Bearers of the Mark - CoC Society |
| WD 66 |
Crawling Chaos: Once Risen, Twice Shy
Clues for Tempest Manor |
| The Horse of the Invisible: Scenario |
| WD 67 |
Haunters of the Dark: Ghosts, Non-Mythos Adversary |
| WD 68 |
Crawling Chaos: Free the Spirit
|
| WD 69 |
The Surrey Enigma: Scenario for 3-5 Characters |
| WD 70 |
Crawling Chaos: The Price is Right - Prices in 1920s Britain |
| WD 71 |
Cults of the Dark Gods (Continued in WD
73)
- The Assassins
- The Knights Templar
|
| WD 72 |
Fear of Flying: Scenario for medium to long air journey |
Crawling Chaos: Recommended Reading - Arcana
- The Gemhetep Papyrus
- The Sphingien Manuscript
|
| WD 73 |
Cults of the Dark Gods 2 (Continued from WD 71)
- Freemasonry
- Bavarian Illuminati
- Nazi Party
|
| WD 74 |
Gentlemen and Players: A Guide to Creating British Investigators |
| WD 75 |
The Heart of the Dark: An Illuminatingly different scenario |
| WD 77 |
The Cars That Ate Sanity: 1920s Car Chases |
| WD 79 |
Ghost Jackal Kill: Prequel Adventure to GW CoC Scenario
The Statue of the Sorcerer |
| WD 80 |
Ancient & Modern: A Scenario for Schizophrenic Roleplayers
- Part One of an epic adventure across time and space |
| WD 81 |
Ancient & Modern: A Scenario for Schizophrenic Roleplayers
- Part Two of an epic adventure across time and space |
| WD 83 |
Then Everything Went Black: Optional Plot Device Rule for
Knocking Out Investigators |
| WD 86 |
Curse of the Bone: Modern Scenario in London |
| WD 87 |
With a Pinch of Salt: Zombies |
| WD 88 |
The Paddington Horror: 1920's Sub-Plot for use when an
Investigator is Captured by Cultists |
| WD 89 |
Be Afraid... Be Very Afraid: New Phobias |
| WD 90 |
Green and Pleasant Language: British Period Slang |
| WD 91 |
Ghosties & Ghoulies & ... Squid?: Cthulhu Mythos |
| A Hard Act To Follow: Public Order for British-based campaigns |
| WD 93 |
Letters From A Foreign Land: Multi-System Adventure for
3-5 PCs |
| WD 94 |
Situations Vacant: Alternative Employment - New Careers |
| WD 97 |
Trilogy of Terror: Three Cases for CoC
- The Book
- The Seance
- A capital Offence
|
| WD 99 |
Spirit of the Mountain: Adventure in Navajo lands of Arizona |
| GGG1 |
Call of Cthulhu: CoC system, and other Horror RPGs |
| Underground: a CoC scenario |