| Pages |
Category |
Description |
| Cover |
Art |
Harlequins |
| Inside |
Space Hulk 1st |
Harlequins Play Sheet |
| 1-3 |
Review |
Contents, Editorial: Mark Hawkins
The Essential Guide to Surviving Games Workshop Events |
| 4-7 |
WFB 4th |
Weather Magic
- Sun Magic
- Wind Magic
- Mist Magic
- Rain Magic
- Snow Magic
|
| 8-17 |
Space Hulk 1st |
Harlequins
- Rules
- Missions
- Into the Darkness
- Numbering the Foe
- Destroy
- Kill on Sight
|
| 18-21 |
WFB 4th |
Knights: Objectives and Quests
- Turncoat
- Secret Weapon
- Vital Mission
- A Mission of Recovery
- Avenging Knight
- An Old Adversary
|
| 22-25 |
WH40K 2nd |
Wolf Lords: Space Wolves Special Characters
- Kvalnir Silverclaw
- Berek Thunderfist
|
| 26-29 |
Review |
Games League |
| 30-41 |
Space Marine 2nd |
Storm the Breach: Urban Conflicts
- Building Rules
- Building Weapons
|
| 42-47 |
Man O'War |
Wind and Wave: Elf Fleet Rules
- Crystals of Power
- Elven Magic
Note: Errata for Elf Fleet found on page 7 of
Citadel Journal 3. |
| 48 |
Review |
Letters: Magic Item Ideas |
| Inside |
WH40K 2nd
Man O' War |
Wolf Lord Wargear Cards
Elf Magic Mage and Power Counters |
| Back |
Miniatures |
Space Marine: Khorne vs. Squats
Man O' War: Chaos vs. Elves |